Thank you for your service.
Especially if you have been binging on Old Milwaukee.
I love flying the Tom- Sometimes I feel like Tom Cruise-or maybe not-Punch me out!
Hopefully it will be possible to delete the default assignment and ad your own.
Hopefully. Even then some consistency is nice, that way we don’t hop into the sim, hit what we thought was the same keybind for every module, only to find it wasn’t. NWS is especially infuriating with some modules using a permutation of the Sierra key and others using a permutation of the November key.
mini update
" Hey everyone,
To give you a head start learning operations around the boat, we have attached a preliminary copy of the DCS: Supercarrier Guide, created by Bunyap.
Please note that this is work-in-progress and we’ll be adding a chapter on using the LSO station, some adjustments to the radio messages, and some tuning of the deck crew hand signals. However, this should get you started.
Thanks,
Wags
Attached Files
DCS Supercarrier Operations Guide (29 Mar Draft).pdf (3.60 MB, 714 views)
I want it now.
To think that I already enjoy flying around the boat…
This is going to be epic!
very well done, good job bunyap!
can’t wait for this
Can’t wait! Looks like fun. BMS is great practice in the meantime.
have you tried Airboss out of Moose smokinhole? In the perfect world ED should hire the guy and license the script, can’t ask for anything more wrt carrier ops outside of the deck. I think… Don’t know if it actually handles ai flights… Any thoughts?
I’ve only tried it for Case I recoveries, but Moose seems to be able to sequence human and AI flights with ease. It has kicked me out of the low stack for not maintaining the pattern, and reinserted me at the top. Wanted to try Case III, but have been distracted by that damned DiRT Rally 2 league (fun).
update
How will deck crew night launch operations be supported?
We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release.
What is include at Early Access launch?
• Highly detailed polygon model
• High resolution textures that include realistic weathering and markings
• Animated arresting wires and lifts (AI controlled at first)
• Animated radar antennas
• Animated aircraft elevators
• Animated catapult bubble between catapults 1 and 2
• Steam from catapults
• Deck lighting
• Risers (guard rails) around aircraft elevators when lowered
• Populated island crew
• Long range line up lights
• Animated “rabbit lights” along landing area center line
• IFLOLS
• Damage model
• Functional air defense weapon systems:
o Sea Sparrow
o CWIS
o RAM
• Option for all Nimitz-class aircraft carriers of the Roosevelt sub-class:
o CVN-71 Theodore Roosevelt
o CVN-72 Abraham Lincoln
o CVN-73 George Washington
• Deck parking. Allow up to 14 aircraft to be spawned on deck for multiplayer missions
• Carrier radio communications for Case I, Case II, and Case III
• Static deck crew that can be placed by mission designer
• Animated deck crew for bow and waist catapults launches
• Static deck vehicles (mule, fire truck, and crane) that can be placed by mission designer
• New Kuznetsov Russian aircraft carrier
• Arleigh Burke-class guided missile destroyer
What are the items planned for after Early Access release?
• Ready Room
• Air Boss Station
• Interactive LSO Controls like manual control of hook touch down location, hook to ramp height, wave off lights, and cut lights
• Plane directors to guide aircraft to catapults and off the landing area
• Three additional ships of the sub-class
o CVN-75 Harry S. Truman
• Rendered hangar deck
• Emergency barrier net (controlled for Air Boss station)
• Deck crew (not static deck crew) that move to avoid collisions with aircraft
• Deck crew glow sticks for night operations
• Pilot animations like the salute and right hand on grab bar
How will I take part in carrier operations if I do not own this module?
The CVN-74 John C. Stennis that was released at the same time as the Hornet will remain in DCS World as a free carrier. We will remedy all takeoff issues, but it will retain the existing model and not have deck crew, radio communications, Ready Room, LSO station, and other features included in Supercarrier.
How will it work in multiplayer if a player does not own Supercarrier”?
Anyone can join a server that includes the Supercarrier module. Owners of the module can takeoff and land on the Supercarrier, as well as use the Case 1, 2, and 3 radio communications, Ready Room, LSO station, Air Boss station, and more. Non-owners of the module will:
• See the Supercarriers, deck crew, and aircraft on the deck in missions. This will allow them to join a multiplayer mission with Supercarrier.
• Create missions with the Supercarriers using the Mission Editor.
However, if you do not own the Supercarrier module, you will not be able to spawn on the deck to takeoff or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station.
How will the new Kuznetsov aircraft carrier and Arleigh Burke destroyer be included?
We will keep the exiting Kuznetsov aircraft carrier as a free version, but under a different name than the new one as part of the Supercarrier module. The new Kuznestov is an entirely new model with new geometry, textures, animations, and AI taxi behaviors. In single player, ownership of the Supercarrier module is required to use the new Kuznetsova and Arleigh Burke. In multiplayer though, they will be visible to all players and can be attacked and attacked by them. This will allow players that do not own the module to still join a server that includes the module. However, in order to takeoff or land on the Kuznetsov or Burke (helos) in multiplayer, ownership is required.
What aircraft carrier communications will be included?
At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include spins, pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support. You can find a preliminary version of the guide here: https://forums.eagle.ru/showpost.php…69&postcount=2
I don’t know what that is but I’d like to try it.
Please, Its name is “Tilley”.
Fake Press Release: ED will delay release of Super Carrier until the US Navy finds a replacement Captain for the skipper fired yesterday from the USS Roosevelt.
XO is taking over as acting CO at the moment- SECNAV put that out in a statement a little while ago.
And that’s all I’ll say about that. My mama told me if I can’t say anything nice, don’t say anything at all.
This excellent sandbox features it, hope it works ok with 2.5.6 though, haven’t tried yet. Read some of the documentation is my advice, you will have to change frequencies from traffic control to lso for instance
I referenced this in a joke above and I just wanted to acknowledge that it wasn’t a joke in real life. The forum rules rightly require that we leave our politics at the URL. And anyway, I lack the military knowledge to form an opinion. But the send off the CO received from his sailors says everything I need to know. The combat sims we play hide the humanity of the men and women who operate the machines. In a small but important way, that’s about to change.