DCS Super Carrier, or how Will learned to love skittles of all the wrong colours

More details on the MP and usage etc, will be released with the press release for pre-purchase I assume.

Given the post saying Models will be visible in MP to those thay dont own them, Im assuming the 3D models will be globally updated, but the things like animated deck crew and other advanced features mentioned (briefing room, LSO platform and user controllable things) would be limited to module owners.

2 Likes

I have a dream…

And the Ready Room feature could give this dreamer cause for hope. My dream is that someday there will be a combat sim where pilots can interact with their environment as well as each other. I brought this up during my RoF days and got laughed off their forum for weeks. (My fault really as I used Second Life as a model for what could be possible.). So, yes, I get that I have strange needs. But anyone who has played ARMA multiplayer (or virtually any 3D game that’s not a flight sim) understands how so much more visceral a 3D environment can make a team experience. At its most basic level the Ready Room could serve a similar function as the map/briefing screen in ARMA where the commander plots objectives and tactics. Players could then spawn on the deck, walk around and strap in. Why it is that flight sim developers and enthusiasts can’t seem to see past the cockpit will ever be a puzzle to me. Maybe…just maybe…this is a glint of a glimmer of hope that something is about to change. Either way, I am a buyer. I find I enjoy multiplayer shooting less and multiplayer flying more.

13 Likes

I see your dream- but for me the whole “walk around to reach the hanger then click then walk then click then” etc.etc. get sold fast.

I’d rather have immersive menu like the old MicroProse titles. :slight_smile:
But I’m me.

5 Likes

Like I said. I’m weird. I should just be happy. Besides, menus filled with the the same stale fare we grew up with is considered a diety-given right in my country. :grin:

5 Likes

You are.
I know that, because I am as well…
I think that would be a serious immersion multiplier, for me anyway.

10 Likes

Agreed. And if you didn’t want to do that there could a keypress to ‘warp to cockpit’.

8 Likes

To be honest running across an airfield to grab an a10 analogue in arma 3 and taking off right before the enemy forces crush the fence to the base was phenomenal.

I had a lot of moments like that in that game

5 Likes

I’m with you on all that. That is a huge feature that aids immersion in Arma 3. I can get out of my plane or helicopter, walk over to a fuel truck, drive it over and refuel my plane. Or go find a weapon and shoot my wingman if he isn’t helping me out.

3 Likes

Just imagine the aerobatics servers if you could man other vehicles. So many new, different and exciting ways to smash into each other!

4 Likes

I agree about the immersion thing.
ArmA gives a hint.
And so does the Star Citizen alpha btw. I am blown away by it every time. You walk around on the space station and buy things and stuff, then order your ship to be prepared, they tell you on which landing pad it is, you walk out there through the airlock and walk to your ship, go in there, take a seat, start it up and fly away. It feels glorious. Even though it is a time sink. But the immersion is great.

I totally want that in flight sims. The walk around pre flight check (by clicking in a small window to change the external camera view) of my Challenger 300 in X-plane is great already, but it would be even more awesome if I could really walk around it. Maybe even walk out of the airport building.
And the greatest thing would be an ingame flight planner accessed on a computer or so, a weather map or forecast screen, and some desk clerk where I can file my flight plan.

The impatient guys could just click somewhere to skip it of course.

5 Likes

Yeah, but you had to deal with real fighter pilots. :roll_eyes:

1 Like

I doubt that will make him help out though… :thinking:

2 Likes

Oh cool, so I am not the only one with such weird desires :slight_smile:

As a VR guy, I dreamt of walking around the plane and doing some external checks preflight the moment I put my oculus on for the first time :star_struck:

Then climbing up the ladder and strapping in, that would add so much immersion.

I bet my ass off that we will see that in VTOL VR first…

4 Likes

I’m joining this choir! I think it would be a great immersion enhancement. We have all these amazing sounds and superbly detailed aircraft - and you never see or hear all that detail because you only ever see the cockpit. Seems a waste to have all that detail only for the occasional external view screenshot.

1 Like

It’s not just walking around. It’s planning and being part of (…or just the illusion on being part of…) something bigger than ourselves. ED And others have given us the gift of these complex and difficult to master machines. Whether they are accurate or not almost doesn’t matter. It’s the complexity in and of itself that creates the appeal. FOR THE FIRST TIME a sim developer is offering a complex environment to go with the machine. This could be HUGE! Or it could be a poorly executed opportunity like Combined Arms. As I said, I am a dreamer. I’ve been dreaming this stuff since I was 16. If I knew then that 35 years later we’d still be planning and launching virtual combat planes exactly the same way, I think I would have found another expensive waste of my time. And…

For those who discount the first bit about walking around and interacting, I still get giddy about doing it in real life. I love the noise, the bustle, the people and the immense size and power of the machines. An airport is an organism with an overwhelming network of activity and substantial responsibility. A carrier is all that focused on 1/20th the real estate plus the ability to deliver a biblical amount of violence if called upon. Anyway,I think what gives me a buzz is to be part of a machine. Not my specific plane, but the larger machine that is air transport. It is a little pathetic perhaps but there is no cure for it. And I am to old to care what others feel about it. I believe that the feeling can be simulated if the will is there.

9 Likes

I don’t think that’s a fair analogy because you are using them even if you don’t takeoff and land from them. AI use them. MP Clients use them. You bomb them. Maybe you have them as an option in an emergency situation. It’s entirely different than paying for the entire FC3 package when you only want one or two jets, or paying for a bunch of ships when you only want one, or even paying for an entire asset pack when you only want B-17s and nothing else.

But if we were to keep that analogy, would it be fair to make people pay for those airfields to get a 3D facelift?

1 Like

Oh c’mon…you’ve had FOs that actually caused you more work than helped you… I’m only advocating knee-capping them, not like murdering them…

3 Likes

More accurately, those who buy the FC3 jets vs those who don’t. Those who don’t buy it can still place the units in a mission or use them as AI adversaries/friendlies as needed. The Supercarrier at present time is a logistical kind of thing, in that a mission creator has to both own it to place the units, then has to assume everyone playing the scenario will have the module. It’s a step up from their previous solution, in that at least players can join a server regardless of ownership, but at the same time I have a very bad feeling about all this. Neither the Kuznetsov nor the Arleigh Burke are reported to have any fancy utility outside of being AI units, so my feeling is that both of these should be core upgrades. I’d feel differently if they had special features, like players being able to drive them or operate weapons from them. But in that case, they’d be no different than aircraft modules, and the module purchase would simply allow users access to features not part of the core game.

4 Likes

I have been one! It’s their job, though.
I had this down to perfection… Everytime the FC would blow a gasket, I’d calmly pull out the seniority list, look at it, cross out a line and announce ”Scratch one”.

2 Likes

I was pretty good at being a bad FO for a while too. I still remember my first Citation flights. I was still trying to stammer out V1 as we were on final approach to our first destination.

4 Likes