DCS VNAO T-45C Goshawk (Community Mod): Released

We have a bot set-up to automatically reply to lawyery looking emails with ‘Subject: Fair Use’. We don’t know what it means but it seems to work. :wink:

8 Likes

The site is registered to Wayne Industries. They can go after that guy… :bat:

8 Likes

Thank you for the detailed instructions!

But I guess I meant, stuff like, “Is there still a DCS Beta, do you need it to run this, and would I need to uninstall the release version if I did?”

Presumably I’d need the carrier module?

All those weird little details that turn “drag and drop” into a test of the sudden deceleration resistance of my keyboard. :grin:

1 Like

There is, just because a majority of the Multiplayer servers run it really makes it a bit more popular.

I don’t think you do. It should be ok on the version you have. Just use the ‘Saved Games/DCS’ folder rather than ‘Saved Games\DCS.openbeta’ and you’re good.

No, or rather you can have two installs if you want - the settings files are different, so it’s really a question of disk/SSD space.

If you do want to try the DCS Beta (you don’t need to for this T-45) then @SkateZilla’s tool is very popular:

No, the free one that comes with DCS works ok too. The SupperCarrier just has the fancy people running around.

2 Likes

You, sir, are a steely eyed missile man.

This question is so well answered that I shall never ask the Internet another as I can only be disappointed. :grin:

Seriously, I appreciate the help. The last time I mucked about with release versions and beta versions I couldn’t get HAL to open the pod bay doors for a week!

5 Likes

I’ve had a good time in the T-45, it’s right up there with the EFM A-4 for fun for me.

1 Like

So, I’m having an interesting issue with the T-45. Despite actuating controls in the cockpit, none of the control surfaces seem to move externally. I get a weird combination of effects. My flaps clearly work aerodynamically but don’t move on the model. OTOH, my speed brakes and hook don’t seem to work despite the SB or hook handle position.

Any ideas?

The plane thus far is pretty impressive despite this issue. It’s a hoot to fly!

2 Likes

Could be a DCS non-beta vs beta version thing?

1 Like

Updated version 1.01 and paint kit here:

Change log

v1.0.1
Fixed TACAN bug when there is a carrier with only 1 waypoint
Improved TACAN so it won’t fail if carrier or mission isn’t loaded correctly
Fixed AI getting stuck at end of catapult launch
Fixed Right MFD ADI roll pointer not showing up
Removed SRS script from download; the T-45 is now integrated into the latest SRS update
Fixed night instant action mission not showing up
Fixed rear MFD rocker controls only affecting right side
Fixed MFD alignment so right side isn’t cut off
Fixed engine thrust not decreased enough at high altitude
Added/Fixed keybindings for:
- DEP/UFC
- Battery switches
- Engine switch
- HYD 2 reset
- Rudder pedals
- Throttle
- Gear down and up
- Anti-skid
- Hook
- Launch bar
- Canopy
- Generator Switch
- HUD power and brightness
Fixed ADI page slip ball moving too far
Improved HUD/MFD font
Added seat arming handle and ejection handle
Fixed External lights master switch
Fixed cabin altitude needle being incorrect
Fixed cage HUD button on MFD
Fixed rear seat altimeter knob
Revised Ejection seat materials to support seat arm
Added the revised ejection seat mats to the external model
Fixed ejection seats that would persist in the pit after ejection
Updated the clickable interaction on various knobs and switches that were incorrect
Revised the pit shadow shell to mask the external light leak into the pit more
Updated the overall pit base materials to be lighter so the pit isn’t so dark in shadow
Updated the right console mats as they were missing the correct weathering and base mats

4 Likes

Slow download host was slow. Rehosted here - VNAO_T45_v1.0.1.zip

6 Likes

Just checked with the new v1.01 and openbeta release in the instant action fam flight: When I click on the hook handle, the hook will come down.

Thanks!

I finally figured it out in typical comic fashion.

Apparently, the T-45 does not work with the client version, something about a recent scripting change or something.

So, I tried Skatezilla’s App and converted my build to the Beta branch (thanks FF!), but I don’t think it changes the save game folder which was confusing. Eventually, I got the T-45 to work, animations and all.

But for the life of me, I couldn’t trap. And don’t think I didn’t try. There were times I needed to add power to taxi to the 1 wire! :joy:

Turns out, the default T-45 Fam mission does not work on any carrier but the Stennis if you don’t have Supercarrier. The hook will drop, you just won’t trap.

That took more landings then I probably actually have in the T-45 to figure that out! LOL!

Anyway, got it working. Just wanted to share the process here if anyone also had problems getting it to work.

Personally, I think they’ve done a spectacular job with the jet from what I’ve seen so far. There are a few issues here and there from my not at
all recent experience.

Mostly, it feels a bit draggy and underpowered down low. You have to have the power fairly high up in the carrier pattern and the spool up feels just slightly laggy. Level speed similarly feels a bit low, considering it seems to crawl much above 380kts. 360kts is the default for Low Levels in this jet, and should be fairly easily attainable.

This carries over into turn performance. An MRT 4G turn at 360kts is the standard Low Level turn. But I don’t seem to be able to sustain a turn at that speed and G.

I haven’t tried bending the jet around up higher too much, but it does seem to manage the 300kt “Min Radius Turn”. This is generally a SNAs first introduction to turn performance and the 45 seems to manage this without needing to bury the nose unduly.

But these are mostly minor quibbles. I love flying this thing, even in the face of the fact that DCS hates me.

As I said earlier, I’m not much of a DCSer. But this thing may have just suckered me in to spending a lot of money down the road!

13 Likes

Thanks for spending time troubleshooting and making it work. Very interesting feedback regarding how the FM compares to what you remember.

I haven’t read much about the Goshawk. Could it be that the C model gained some weight compared to the A model that you flew which might explain feeling not as quick?

Oh, and welcome to DCS 2.7. How do you like the clouds? :wink:

3 Likes

Hey, no worries. I’m glad I got the chance to try it! It may have reinvigorated my interest in DCS.:grin:

As to the FM, any of that is certainly possible. It’s also been 20 years since I flew it.

That’s why I tried to rely on my “Poor Man’s Test Profile”. It’s just doing stuff that a pilot would do the most, max rate turns from 15k (standard ACM setup), fly a low level at the standard speeds and turns, climb to 41k as during a Cross Country, etc.

So the aircraft could prove to be heavier or draggier (though I don’t see where). Certainly there are a few more black boxes in the belly.

But the fact that you couldn’t pull out an ONAV chart and fly it at 360 and 4Gs does make me scratch my head a bit.

I did dig into the CNATRA.mil pubs (thanks Beach…excellent find). From what I can see, those numbers still hold in the Training Command. In fact, the LAT pub now states a minimum speed of 300kts. This is almost certainly for relight capability, zoom climb for ejection, etc. But you still can’t do this in the DCS version without either substantially reducing G or decelerating. This obviously changes the size of the turn and thus makes flying the route more difficult.

Truly of course, with a HSI in the T-45C you can just fly the green line. But, as in the bombing syllabus, I kind of doubt that the Tracom has abandoned teaching old school visual navigation and flying the numbers.

In any case, it seems that the devs have a few recent or current Goshawk drivers on hand, so they should be able to iron out any of these wrinkles without a great deal of trouble.

I’d still say that the jet is pretty impressive even at release. It can only get better with some recent input from pilots that flew her! :grin:

5 Likes

I don’t want to bother but have you tried to contact the Team making it to offer some insight about the performance? Asking is legitimate, answering is courtesy.

2 Likes

Oh, I wouldn’t mind as such. But I am pretty
long in the tooth for that airplane and I don’t fly DCS so extensively that I can always tell what is a DCSism, what is a moduleism, and what is a myjoystickisuncalibratedism.

I can’t imagine that there isn’t a young IP out there that can give better insight than I can. These are just my impressions from flying it as I was asked.

Actually, I guess I volunteered when I commented on the uncoordinated turn issue. I wasn’t attempting to disparage the dev team by pointing that out. But I think sometimes the sim world can get a little screwy when we go down the path of:

“The airplane explodes when it is inverted”.

which turns into:

“The airplane was clearly never meant to fly upside down”.

and I just wanted to say that most jets don’t seem to need a bootfull of rudder when turning.

BTW, I just realized that I never answered that question.

I actually didn’t find the need for rudder in the pattern. The ball was never more than 1/3 to 1/2 ball out for me, which is probably about as good as I could do it myself! :joy:

3 Likes

Seems like I hear this a lot, relatively speaking, about FM’s in DCS. From those that have flown the real craft.

Hmmm, wonder if it has something to do with the lack of physical feedback. ‘Relaxing’ the FM for classified reasons was also proposed [by someone long ago forgotten by me], but that makes no sense for the T-45. Anyway, thanks for the info.

2 Likes

Speaking of the CNATRA syllabus, I’d love to pick your brain on the bombing pattern. I was messing with it the other day doing the 30-degree profile (8.1 AGL; 2.2nm base) and I was having a lot of trouble with that arc pattern. It showed the arc as RIP+0.5nm, and I assume RIP is the 2.2nm base in the Z-diagram, but I couldn’t for the life of me maintain an arc so close to the pivot point, and constantly found myself arriving at 2.2nm with the target at my 10 o’clock instead of nicely above the left brow of the dash like it’s shown in the manual. It’s so much more narrow than something like a 10nm TACAN arc. Got any tips for flying that bombing pattern?

I’d honestly need to try it out to see what it felt like.

But bear in mind, it is going to be a loaded turn all the way around the pattern. And while I don’t recall teaching RIP+0.5 as such, we did teach skimming right outside the attack cone until roll in.

If you think of it, you sort of have to. If you are any farther outside you will need to drive in to the roll in point or risk being shallow or having to go completely inverted to “roll ahead”. If you’re tight, then you will need to roll early and you will waste the majority of your tracking time.

As for the canopy gouge, I wouldn’t worry about
it too much.

I don’t wholly understand the optics of it, but I’ve been in sim cockpits that seem tiny or huge, and I can’t help but wonder what that does to your view over the nose, or other reference points that actual pilots would have used.

I’d suggest that you need to play around with your roll in. Hew as close to the RIP+0.5 gouge as you can, but develop your own roll in reference. Starting with ground gouge is helpful. But eventually you’ll develop a feel for the proper roll in point.

Just remember that a single 135 deg slice to your initial target placement, on dive angle is your goal.

If you feel the need to dangle your too far out.

If you feel the need to slice early, your too close in.

3 Likes

Were your T-45s capable of carrying smoke rocket pods and the smoke bombs that this version has?