DCS VR Shaders Mod (now with instructions!)

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Is it kegetys mod?

Where can i find complete lnstuctions?

I used jsgme when I used it. I may have to try it again. No exe creation but I bet @SkateZilla could incorporate it into his app :smirk:

I cannot support every mod for DCS, lmao.

That being said, shader cache only exists in two self named foldersā€¦ delete and repair would refresh.

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You are a victim of your own genius.

Nowā€¦can we get the next version of DCS GUI Utility to work on global warming? Yeahā€¦I mean, how hard can it be to add a carbon sequestration tick box? Iā€™ll Paypal you $20 for that.

Iā€™m re writing the scan code for modules,
So itā€™ll save 300ms per scan, so it will save:

300ms x Scan x Users x kWH / 300ms
Over
kWH / Previous Scan Time

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Yeah, but not the one click solution Iā€™m looking forā€¦

The VR Shader mod requires the individual terrain shaders to be deleted tooā€¦I think?

No, of course not!
But maybe just this oneā€¦? :wink:

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Does it work on yesterdays update? 2.5.5.33057 Open Beta.

I would like to know if this still works too?

EDIT: Well I just tried it and got a compile error something about glass.fx was deprecated??

I guess it needs and update I am going to the main thread and see if the mod was updatedā€¦

EDIT#2: the last version of the mod was for DCS 32299 on the main thread post #804. it does not work with the current Open beta versionā€¦ I get a compile errorā€¦

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Thanks for info! I get the compile error as well.

I put in a post at the main thread to see how to fix the compile errorā€¦ in one fix similar they had to rem out a line. I am not sure if my fix would be similar but hoping it will be an easy fixā€¦glass

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I excluded the files glass.hlsl and glass_material.fx from the Shaders mod.
Enabled the mod in OVGME and waited. Works fine now.

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Yes that was the response I got as well worked for me but I did not see an increase in my FPS??

I didnā€™t really check for the fps before/after - unfortunately.
It runs really smooth on RTX2080 and HP Reverb. Happy :slight_smile:

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Do you still get bad ā€œArtifactsā€ in Shadows/Light over certain Terrain?

Donā€™t know. Give me an example of what to look for and I will try it. :slight_smile:

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It was always very noticeable for me in NTTR ,Itā€™s a good sign if youā€™re not seeing it.

i have installed that mod , let the shaders compile and everything works fine , except 1 thing that annoys me, the Mig-29 hud is unreadable during the day and the hud filter (RShift + H) does nothing as it becomes transparent using the mod, any ideas on how to fix it or revert only the hud filter?

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Saw this guide that uses the VR mod here recently:

ā€¦and it mentions in the video description a multiplayer integrity check ok version that I might try. I am more or less ok DCS performance wise, but always curious to see whats up.

Things I picked up from the video:

  • DCS Terrain textures to LOW helps VRAM but doesnā€™t change much in visual fidelity. Curious to try this now.

  • Nvidia control panel stuff, to set VR Preframes to the max (4 I think) to reduce missed frames (rather than increase framerate). The argument against this pre-rendering is about latency of inputs (as the frames are queued up by the CPU). Again, might be worth a try.

Everything else seemed ok, although aiming for 60 fps is a nice luxury as the Index can go to 120hz. For Rift S the goal would be a solid 40 and for WMR a solid 45, both with their various reprojection magic on.

Just for reference, hereā€™s some video screenshots (saves me typing :slight_smile:) of the important bits the author recommends trying:

Some of these in DCS are a bit brutal, but whatever floats your boat/framerate I guess:

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I just added the vr shaders mod, and changed nothing else, and Iā€™m staying at a solid 40+ with PD set at 1.6 in dcs. I didnā€™t try the nvidia settings or using steam vr vs oculus.

I really donā€™t understand why the VR mask is not a part of the base game. Made an immediate difference and was really simple to install. When you choose to run in VR mode it should restart with the mask. :man_shrugging:

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For reference I was able to get sold 40+ at only 1.2 PD before. So it was an improvement. When I left it at 1.2, I was getting 80 FPS at some points.

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