Oh boy, here we go! Anecdotal experiences with cattle does not equate real data! Sure, I can find all kinds of stories regarding just how aggressive and ill-tempered cows can be, but no one has any real charts for the eastern European/Russian cattle breeds, especially as the ones depicted here are most likely modeled on Gorbatov or Kostroma!
Sounds like a bunch of bullshit if you ask me
All that ever came out of Moscow is steers 'n queers.
Heh, took me a second.
Dangit, I was gonna post that!
DCS: Spitfire LF Mk.IX and DCS: Normandy 1944 Map Updates
DCS World War II has two great updates this week! The first is the addition of several new features to the Spitfire. These include a new clipped wing version, slipper and torpedo fuel tanks, the ability to carry bombs, and continued to refinements to the flight dynamics. Together, these new features give the Spitfire longer legs and a more diverse mission capability. With these additions, we are pleased to announce that the Spitfire is now feature complete and out of early access.
The second big DCS World War II element is a substantial update to the Normandy 1944 map. The biggest improvements being updated and more accurate airfields, new concrete runways for appropriate airfields, shallow water effects, new objects like windmills and scattered farm houses, smoother beach transitions, regional specific bridges, and improved performance.
Another three elements currently in development, that will also improve the DCS World II experience is the new damage model, an improved sighting system, and improved dogfight AI!
DCS World 2.5 Update
This week we released many new features and fixes for DCS World and several modules. You can read the complete change log in the dedicated thread on the forum.
Some of the highlights of this week’s update include:
Unique radio frequencies and TACAN channels that can be assigned to each ship in a group now.
Units now appear as 2D objects in the Mission Editor, rather than an icon. This allows much more precise unit and object placement.
AI taxi logic around the carrier has been improved to avoid collisions.
DCS: F/A-18C Hornet
Added carrier cold start instant action missions.
Corrected launch bar to shuttle shenanigans.
Canister munitions now have variable timed fuzes with height function for much greater accuracy.
Option for single and ripple rocket launches.
Waypoints numbers can now be edited in the Waypoint / DATA page.
DDIs can now be exported. Rejoice home cockpit builders!
Corrected selection of AG munitions after launching an AIM-7.
Corrected carrier TCN time to go indicator and added back TCN callsigns.
Abeam distance to course line added to HSI. Very handy for getting that 1.1 to 1.3 abeam pattern distance!
Radar no longer easily loses lock.
Corrected jettison issues.
New VFA-122 skin.
DCS: AV-8B Night Attack
Fixed strobe light
Waypoint edited add for UFC
Updated Tarawa model
Training missions for the Caucasus map added
DCS: A-10C Warthog and DCS Black Shark
DCS: L-39 Albatros: Kursant Campaign, Available on Steam
No one is being ignored. We certainly recognize that DCS World network multiplayer needs improvement and it’s actively being worked on. In fact, we have a big announcement on this front for this week’s newsletter. We certainly agree that there is a lot of room for improvement, both in regards to stability/smoothness, GUI, and features. We hear you.
Much or our current network work is focused on the new carriers (like spawning) and cooperative multiplayer in the same aircraft (like the Yak-52 and other two seat aircraft). That’s not to say we are not trying to improve stability at the same time, we are. Our team is working network code VERY hard on several fronts.
However, please keep in mind that the server can also have a massive effect. Many factors can affect network play that range from server hardware, over-populated missions, bad scripts, too many clients based on the server hardware, connection ping/packet loss, etc. Moving forward, we are investigating “official servers” that will offer many benefits. One of the chief items will be that the server and missions must provide a quality online experience. We’ll be talking more about this later in the year.
So, moving forward, we have what I believe are some good plans to help improve the online experience (very important to us), but we also hope that you can understand that a large part of it is out of our control until we can institute some official standards for servers.
Modern Air Combat by Eagle Dynamics Coming this Autumn!
Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:
F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record.
Su-27 Flanker B. Russia’s dominate heavy air superiority fighter.
Su-33 Flanker D. The Russian navy’s carrier capable version of the Flanker B.
Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles.
MiG-29 Fulcrum A. Russia’s widely exported light air superiority fighter.
MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences.
A-10A Warthog. The USAF’s massively successful ‘flying tank’, designed to kill ground targets.
Su-25A Frogfoot. Russia’s primary ground attack and close air support jet.
Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons.
F-86F Sabre. America’s iconic top fighter during the Korean War.
MiG-15bis Fagot. Russia’s 1st generation jet fighter that opposed the Sabre over Korea.
F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
MiG-21bis Fishbed. Russia’s most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.
Each aircraft’s flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.
As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own “what-if” missions.
You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.
In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.
Key Features of MAC:
- 14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
- Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
- Professional level flight models, but with option for forgiving flight dynamics.
- Play instant action, single missions and campaigns for most aircraft in single player or fly online.
- Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
- Includes the Caucasus map and portions of Nevada and the Persian Gulf.
- Purchase MAC aircraft individually or as a pack at a reduced price.
- Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.
DCS World 2.5 Update
This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version.
Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules.
DCS World Dedicated Server Update
With the launch of 2.5 earlier this year, we have been working diligently on an item we’ve been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken.
As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead.
There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely.
We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability.
5 posts were merged into an existing topic: Modern Air Combat by Eagle Dynamics
I lopped that off to the other thread, but yep, here’s hoping for the dedicated server. I mean, a bit like MAC, it should be a case of lobotomizing stuff out rather than adding stuff in, right?
The best thing about a dedicated server tools build is also that MP gets attention as part of the product, in that some best practices and eyes-on what people are running. Where there’s a scripting engine then people with try to ‘find a way’ and it’s hard to get a reliable experience out of that. Having a MP product means that those problems get noticed more easily I think.
Cool. A FC level F-5, F-86, and L-39 sound fun.
DCS World Newsletter - 20 July 2018
NS 430 Update
In addition to the NS 430 GPS navigation and communication system being available as cockpit instrument for the Mi-8MTV2, we are now offering it as a cockpit instrument for the L-39 and as a 2D, mouse-interactive Pop-Op Window for most other aircraft. The 2D Pop-Up Window (not currently VR compatible) is available for all aircraft that don’t already have a modern navigation and communication system. This allows you to use the NS 430 for many aircraft like all the World War II aircraft, Korean War era aircraft, Flaming Cliffs/MAC aircraft, and others.
This version is now available from our e-Shop for $10.99 USD.
As a special bonus to current owners of the NS 430 for the Mi-8MTV2, we are offering you the Pop-Up Window version for free!
In addition to the three separate NS 430 products (L-39, Mi-8MTV2, and Pop-Up Window), we are also offering two bundle deals:
NS 430 for the L-39 and Pop-up Window for $14.99 USD
NS 430 for the Mi-8MTV2 and Pop-up Window for $14.99 USD
Persian Gulf Map for DCS World Update
This week we launched our first major update to the Persian Gulf map! In addition to adding the large Iranian airbases of Shiraz and Kerman, it also greatly expands the map with a larger detailed area with higher resolution elevation and textures. Further, many new towns and cities have been added, the Gate Hotel in Dubai, as well as an expanded road and rail network in Iran.
This update brings the Persian Gulf map to almost the same size as the Caucasus map and provides many more gameplay options and a much larger battleground to fight in.
DCS: F/A-18C Hornet Update
Also this week we added several new features and resolved several bugs for the Hornet. Highlights of this update include:
- Aircraft no longer slide on the carrier deck, at any carrier speed.
- STT track will not switch lock uncommanded.
- RADAR SIL (radar silence) and STBY mode has been implemented.
- RWR display logic has been further improved, with critical threat lines added.
- Option on ME to select single or ripple release (was not in fact merged for last update)
- DUD cue added for when HT or fuze setting is below current aircraft AGL.
- RWS page SET and weapon and count added when a weapon is in priority.
- Night Vision Goggles (NVG) added.
- Instrumented Carrier Landing System (ICLS) added.
- Landing gear drag lowered.
Many of these items are highlighted in the video
DCS: M-2000C – Red Flag Campaign
Now available on Steam
The M-2000C Red Flag Campaign is a story-driven campaign that takes place during an extraordinary Red Flag exercise at the Nevada Test and Training Range (NTTR). The campaign backstory revolves around growing hostilities between Iran and its neighbors and a partially successful coup that takes place in the United Arab Emirates, effectively splitting the country in two.
You will take on the role of a deputy commander of a 10-ship strong detachment of M-2000C interceptors from the 02.005 Fighter Squadron “Île-de-France”. In preparation for war in the Persian Gulf, your detachment, and those from the United States, Germany, the United Kingdom, Poland and the Netherlands, will spend two weeks at the NTTR to hone your skills.
All of the missions are based on extensive research of actual Red Flag exercises and will each include interesting facts and stories from previous runnings of the exercise.
- 16 story-driven missions
- Over 3,000 voiceovers performed by more than 40 voice actors
- Returning characters from the M-2000C Caucasus campaign
- Highly detailed mission briefings, maps, and other documents that include Air Tasking Orders and Data Sheets based on actual counterparts use by the US and French Air Forces
- Many of interesting background facts and stories from past Red Flag exercises
- Preparation for upcoming DCS campaigns in the Persian Gulf
Did this get added in the hotfix? because it didn’t seem to be in the patch that went out Wednesday.
Does this mean it will be VR compatible?
Will the GPS be available in 3D for other aircraft?
They are working on VR compatibility right now, but so far it doesnt work in VR.
𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 𝟐.𝟓 𝐑𝐞𝐥𝐞𝐚𝐬𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝐔𝐩𝐝𝐚𝐭𝐞
This week we moved a large number of improvements from the Open Beta to the Release version of DCS World 2.5. You can read the complete changelog here.
Highlights of the Release version update include:
⦁ All terrains updated with improved file structure and adjusted shaders. In particular, the detailed area of the Persian Gulf map was expanded north and east. This includes the airfields at Shiraz and Kerman, higher resolution terrain mesh and textures, new and improved shaders for trees, expanded road and rail network, new agricultural areas, and new towns and cities. While the detailed area of the map is now complete, we do plan to add additional airfields and landmarks within the area over the next few months. Additionally, we are working on new units to populate this map like the SS-1 “SCUD”, Rapier and SA-2/HQ-1/S-75 SAMs, and the HY-1 “Silkworm” anti-ship cruise missile
⦁ Cloud ceiling now correctly matches Mission Editor settings
⦁ Corrected Search and Engage AI tasks
⦁ Many new features and fixes for the Hornet were added like network spawning on the carrier when catapult 1 is occupied, corrected uncommanded STT switching, added radar SIL mode, added single and ripple rocket pod settings in the Mission Editor, night vision goggles added, and the Instrument Carrier Landing System (ICLS) was added
⦁ The AJS-37 has also seen many improvements like several crash fixes, adjusted RB-24J and 74 performance, added real-time mirror rendering, completed the manual, added raindrops on canopy effect, and greatly improved the night lighting
⦁ NS 430 2D panel support added for all aircraft but A-10C, F/A-18C and Ka-50
Next week, we will provide the next update to the Open Beta.
𝐃𝐂𝐒: 𝐘𝐚𝐤-𝟓𝟐 𝐔𝐩𝐝𝐚𝐭𝐞
Our Yak-52 is very late in development and in final tests. In addition to putting the flight model through its paces with the help of actual Yak-52 pilots, we are also fine-tuning the interactive training missions. The Yak-52 will be released next month!
Having direct access to a Yak-52 from “The First Flight” Russian close formation aerobatic display team, we’ve been able to model the aircraft in extreme detail and accuracy. One element of this is the sounds of the aircraft. On multiple occasions, we have sent our sound team to a local airfield near Moscow to capture the cockpit and external sounds.
During one recording session, we recorded a video of it.
External sounds were captured at various engine RPM settings and from different microphone vantages such as all around the aircraft, fly by, passes at different altitudes, and aspect angles
Inside the cockpit, the focus was also on engine RPM at various settings, but also on switch clicks, the pneumatics (landing gear, flaps, and brakes), canopy opening and closing, etc
The sounds environment will be as if you were there in the cockpit!
𝐃𝐂𝐒: 𝐅/𝐀-𝟏𝟖𝐂 𝐇𝐨𝐫𝐧𝐞𝐭 𝐔𝐩𝐝𝐚𝐭𝐞
Each two-week cycle we are adding more and more new features to the Hornet while addressing bugs as they pop up. Our current focus for the rest of July and next month is on the following:
⦁ Complete the AIM-7 with addition of FLOOD, Home On Jam (HOJ), and LOFT sub-modes
⦁ Integrate AIM-120B/C for STT employment (TWS employment will come later)
⦁ Integrate AIM-9X Block I. This includes both flight dynamics and new tones. Afterwards, in August or September, we will add the Joint Helmet Mounted Cueing System (JHMCS)
⦁ Complete RWS air-to-air radar mode with such features as Non-Cooperative Target Recognition (NCTR), AACQ mode, Latent Track While Scan (LTWS) mode, Pulse Repetition Frequency (PRF) settings, ability to change radar settings with TDC along outside of radar tactical area, radar speed gate setting, COLOR option, and more
⦁ Complete radar warning receiver functionality with contact symbols and modifiers, EW HUD, and the OFFSET function
⦁ Integrate Paveway II series laser-guided bombs (GBU-10, 12, and 16) with JTAC designation
⦁ Further tuning of flight model with touch and go performance, gear drag, half flaps drag, takeoff pitch characteristics, and extreme angle of attack performance
⦁ Brightness control for the HSI display
⦁ Multiplayer carrier deck spawning issues
⦁ Wingtip vortices errors at low airspeed
There are certainly more items that we will be addressing over the next month. This is just a list of 10 of them.
Since our last list of Hornet academic training missions in a newsletter, we have two more:
𝐂𝐚𝐬𝐞 𝐈𝐈𝐈 𝐋𝐚𝐧𝐝𝐢𝐧𝐠 𝐈𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧
𝐓𝐡𝐞 𝐄𝐚𝐠𝐥𝐞 𝐃𝐲𝐧𝐚𝐦𝐢𝐜𝐬 𝐓𝐞𝐚𝐦