DCS World Update
This week we released an DCS 2.5.2 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons.
Game Foundation
- Fixed JTAC radio communication errors due to SA-18
- Improved blending of material types
- Corrected trigger zone when unit not in zone
- Correct ship ATC radios by adding new ATC client information for carriers
- Helicopters can once again land on the Kuznetsov
- Added network synch for arrestor cable
- Reduced “jitter” of aircraft on carrier deck in network play
- Improved realism of AI carrier landings
- World color table adjustments
DCS: F/A-18C Hornet
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- ME, Payload panel. Added ability to remove pylons
- Removed sound distortion at speeds around Mach 1
- Fixed re-arming in which new stores could not be selected
- Powered Approach ¶ mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected
- Fixed countermeasure reloading error
- Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed
- Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option
- Maximum Bingo setting changed to 20,000
- Fixed BIT freeze when folding the wings
- Velocity vector length calculation has been moved to the DLZ
- AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing.
- Fuel feed lines now have correct fuel volume
- Cold start position for the hook bypass switch has been corrected
- External fuel tank indications added to the FUEL page
- Added BIT for Avionics Undercool Warning Temperature Sensor
- Fixed AIM-7F/M connectors
- Corrected canopy actuator heating
There are of course several other very high-priority items that we are working on and will be coming in the near-future:
- Basic Identify Friend or Foe (IFF) system
- Radio frequency input not always being saved
- Single (S) launch rocket pods
- Changing radar scale using TDC
- Canister munition accuracy
- Exporting of DDIs
- Use of Sensor Switch to initial lock
- Situation in which stores can be auto-jettisoned
- Synchronizing aircraft carrier animations
And others…