Yeah…that’ll be great for you guys that damage airplanes. Me…being the ace pilot that I am…never get to see the damage model in action. Never a scratch…never…
I still remember my first few landings in the Su-25T. I believe that was one of the first early ED products that had the advanced flight model…and I was just floored at how dynamic landing that thing was (and still is). Way too much fun…
Ah yes, indeed. My first few flights in the SU-25T felt like it was with a certain sense of interaction, it felt like the world was there instead of well, whatever FSX has. I miss the time when FSX’ visuals didn’t matter to me.
Man you just brought back memories of my first DCS flights, I had the same reaction lol. I just remember staring at my screen confused and in awe as my Su-25 cartwheeled down the runway shedding parts left and right.
Huh… I’m not familiar with the Il-40… but I immediately thought of the Il-102 which it turns out was the further development of the the Il-40. Not gonna lie, the Il-102 is one of my fav oddball soviet aircraft.
It does look remarkably logical in its development. Considering the advancements that other russian planes had in thei operative life- I wonder what could’ve become of this!
Does this mean the AI will finally suffer similar/same effects as players when taking hits? i.e. a BB gun to a radiator causing a coolant leak that slowly drags down performance?
Seeing the visual effects improved is nice, but thus far my major gripe has been that DCS WWII takes catastrophic damage to kick the AI out of the fight.
I believe I remember they said so. They gave an example where on the B-17 some systems are present on one of the engines that are not reduntantly present on the others (I believe it was the inner left one but don’t quote me on that). The AI will even attempt to actively target such components if they can dial in the shot on such locations.