The Steam Hardware/Software survey is showing about 25% of people on a DX12 capable GPU and running Windows 10 so far. DirectX 12 requires Windows 10, and about 40% of users are running a DX12 capable card but still under Windows 7 or 8 (so using DX11 or lower, with DX9c still the majority of games out there).
http://store.steampowered.com/hwsurvey
There’s very few exclusive DX12 titles as yet, but the one getting the most notice is Ashes of Singularity:
The game is in early access, is a ‘mass unit RTS’ and is playable plus comes with a benchmark to compare DX11 and DX12 performance. There are still AMD vs Nvidia driver optimizations, but people are seeing about a 30% improvement in DX12 so far.
The main selling point of DX12 is the adoption of a reduced draw call approach, that is similar to how AMD pushed their ‘Mantle’ low abstraction API - basically a way to more easily get to the ‘metal’ of the card rather than how DX wants to see the world. This pushes more of the work onto the GPU away from the CPU. It also allows more cores to work in parallel with reduced thread overhead, finally getting us away from ‘clock speed is king’.
Square Enix also did a DX12 tech demo with Nvidia:
If a game is bottle-necked by the CPU then DX12 helps a lot, but it does require an architecture that is built around the concept of multithreading already, and a lot of our existing titles we play aren’t there yet.