On one hand it is excessive and odd.
On the other hand, and I wonder if that happens purposefully or not, many aspects tied to the carriers are forgotten.
1- since it exists in every instance (solo, private, open) everyone can actually use it…
2- when everyone uses it, it generates a profit
3- it finally allows something a lot of players were asking for: direct player to player trading.
Which allows for not just earning but…
4- also for squadron participation in upkeeping costs.
So, are carriers what people were expecting?
It depends really. Yes they do have a heavy cost, but when deployed smartly they can generate a lot of cash, are an incredibly versatile platform, can help explorer jump literally anywhere, and a lot of players (the squadron) can help with the costs.
I’m myself not 100% happy. At all.
But I think it’s something still in motion.
I have been playing since 2014 and I remember initially the fuel cost in stations was draconian, missions payout was ridiculous and the game had many less in-game tools to help newbies.
I believe Frontier is trying to walk a fine line here between the pleasure of running a business and ease of play and starting with high costs and then lowering them is much better accepted than the opposite.
That said, I could also massively wrong.