Honestly, I never had any issues with the terrain, some times down low the resolution limit shows, and of course most of the runways and taxiways as well.
The main issue with VR, is the LOD of objects, and their textures, what looked good on a screen with a 60° FoV and no depth rendering, so to the users it’s about 3 or 4 inches high, will now be front center rendered in stereo on a screen less than 2 inches from your face. that same object w/ stereoscopic rendering and depth perception, is no longer 4 inches high on your screen, it’s 48 inches high.
The terrain of course is already blurry in 2D will have the same issues in VR, the new Terrain engine will fix that.
But BMS will ultimately have the same problem as DCS, but exponentially worse, and that’s the Low LOD 3D models/textures.
At this point, BMS has pretty much replaced all of the Falcon 4.0 Legacy code and retained mainly a few system components and data. Even much of the aircraft avionics and flight model have been re-written.
They should just Change the name w/ subtitle “powered by Falcon 4.0” lol
With all due respect to the Falcon series and the BMS team, what does VR Ready mean? I can’t help but associate it with marketing speak. As in, some of the parts are here, but we are not ready to roll it out yet. The new terrain engine certainly looks promising. The repetitive tiles are an emersion killer, IMHO. The Eagle is awesome. Would be wonderful to have a study level C.
Yep after release I suspect updated theaters within days as usual. Backwards compatibility of TEs is too much to hope for though from historical experience , I know I’ll spend some hours next week converting our squadron mission files again.
I have been away from F4 for so long now. I’m not sure its appeal is still there… Call it adjusting expectations, if you will.
But I will give it a shot!
I think the attraction for me is the fidelity of the fighter pilot experience. The difference between a cockpit simulation and a war simulation. Different packages working around you, ATC that actually works, all of that stuff. Sure I can get the same experience (and arguably better with professional voice acting) in a scripted DCS campaign by BD, but if anything goes off script, it has a tendency to break everything.
That’s what I remember as the high points as well and those are the ones that has a chance to stand the test of time… But it’s been many moons since then.
Just making sure I don’t hype myself up for disappointment, that’s all.
New terrain isn’t in 4.37 but it will be released in future version 4.3x. I’m sure that it will be shock for those who flying DCS World nowadays. Enjoy BMS in VR. Maybe I shall buy Meta Quest 2. Don’t worry about VR support, based on my pre-release experience looks good like in DCS.
I think (based on what they’ve said) they’ve done significant work on multithreading so that the rendering engine can guarantee the 90 fps (or whatever) for VR.
I’m sure everybody remembers the Campaign Day 1 Stutters from just about every Falcon4 edition?
When Microprose released Falcon 4.0 (without official patches) I had PC with AMD K6 233 MMX, VIA chipset + 64MB SDRAM + SB AWE 64 + I think that ATI Rage II C 4MB AGP or maybe ATI Xpert@Work 8MB AGP.
I tried Falcon, but it was not possible to fly it fluently on my relatively newly computer from 1998. BMS 4.33-4.36 first day in campaing wasn’t problem for my 10 years old Intel Core i5-2400 @3.8Ghz Sandy Bridge.
It’s also possible to fly first campaing day with AMD Phenom II X4 955 @3.8/4.0Ghz although there are some drops around airfield and capital city, fps drops disapper when I left runway and get some altitude.