Trailer… mentions DX11 Implementation
I’m absolutely blasted away by the commitment these people have to Falcon 4.
Kudos to infinity.
VR??? Oh, for VR… Might have to try it again with Virtual Desktop and OpenTrack.
She ages well thanks to the BMS group!
Yes to that! My copy of DCS World might have to go sit in the corner then! Yes!
In the BMS forums I saw this, maybe, hint? VR, maybe for 4.36?
Originally Posted by molnibalage
Damn, likely I have to reboot again the Korea '80s project.
My advice Monly: Wait. Not before 4.36.
Think that D-Jay guy is ‘in the know’ IIRC - been a couple of years (since VR) that I was over there much.
The best becomes even better!
Wow, yesterday DCS and now this?!? I guess tomorrow Microprose will announce F-19 Stealth Fighter 3.0.
Ahaha that would be awesome.
But my dream is the new microprose taking BMS under their wing, chucking a metric crapton of money their way to build a fully VR compatible Falcon 5.0. That. Would. Be. The. End. for me.
I agree. It really would be a game changer
I need a cigarette
I love it just the it is. A sim nurtured to perfection by a team motivated by a love for the sim, rather than a love for the sim market.
I know I’m a broken record, but that campaign generator is amazing. I wish there was a way to distill that and implement it into DCS. I have high hopes for the DCS Dynamic Campaign!
Loved reading that thing. I was such a nerd (was?). Think it got lost a few moves back
This is now released
NOTES:
- 4.35 is not an update to the former 4.34, but a new independent base installation
- 4.35 can co-exist with 4.34 on the same machine
— The build number string in the Falcon UI will read “4.35.0 (x64) Build 22548” for the base installation
BMS 4.35 Changelog Summary:
- DirectX 11 Upgrade
- Tactical Reference UI and Data Update
- Weather Control Improvement
- Zulu Time Integration
- Enhanced Flight Planning
- Updated 2D War
- Enhanced Fog Of War and Unit Detection (RECON/JSTAR)
- Improved Gameplay for KTO TvT Theater
- Revision of (AI) pilot names
- New Arresting System for emergency landings
- HTS and HARM improvements
- New multipage customizable kneeboards
- Full canopy control implementation
- Jet Fuel Starter 1+2 support
- Taxi-/Landing light update
- New Pilot Seat Adjustment
- New Anti-Ice Implementation
- Updated MFD fonts
- Enhanced Brakes + Hydraulic Systems
- Accurate Gear Implementation
- Better Aircraft Spawning and Despawning
- Improved Taxi, Lineup, Takeoff and Landing behavior (AI)
- ATC Overhaul (AI)
- Tanker AAR Update (AI)
- Carrier Enhancements (AI)
- RWR Realism Update
- New Pilot Death Situation
- SAM and AAA Operator Enhancement (AI)
- SAM Multi Targeting (AI)
- Enhanced Ship Self Defense Capability (AI)
- Anti Missile Intercept (AI)
- Better Aircraft Weapon Selection + Deployment (AI)
- Improved BVR Tactics (AI)
- More realistic pilot view and threat detection (AI)
- New Wind Turbine Facilities
- New Airbases
- New Features
- New Aircraft
- New Aircraft Skins
- New Ground Units
- New Naval Vessels
- Optimized LOD transition
- Improved Aircraft Destruction Model
- Moon Phases + Ephemeris
- Higher Atmosphere Upgrade
- Enhanced Smoke Duration for Destroyed Vehicles
- Updated switches on the F-18 cockpits
- Mirage 2000 cockpits improvements
- A-10 cockpit fixes
- New Sounds (internal + external)
- New HOTAS Callbacks
- RTTClient/RTTServer Update
- Hitbox Optimization
- Updated Flight Models (non F-16)
- Updated Key Files
- New Training Missions
- Documentation Update
- Enhanced Multiplayer Stability
- Hundreds of bug fixes, 3D and data improvements
Simply lovely! Sead/dead has just become a complex art form. @MigBuster, tried it already with vorpx now the 3d code is in dx11?
DX11 opens the door to VR though, as I understand it. I re-listened to the podcast:
…from last spring. I feel VR is a thing to them. Just, like everything else, when.
Correct, as I understand 4.36 will be all about the new terrain engine and gfx; this build is the foundation for all that. Vorpx didn’t hook in 4.34 most likely because of dx9. Will try tonight.
Ouch. I can only imagine how much work that is/was. At least in VR, I could live with the current terrain engine, especially if it saves time getting it all out. But I understand the motivation.
meh, i have to reactivate vorpx; to be continued
Not yet still going through manuals.