I like the idea of a belt tightening as you pile on the G. I wonder how hard it would be to make.
What about a pad behind your back (or did I miss this?).
Getting a value from DCS is proven (LUA and done by the SSA software)…I’m guessing that it is just reading the currnt “G” value; picking a WAV file; adjusting the volume based on the value…sending this to the registered sound card…
Where to send this value? The 'G-Gadget" would be USB I suppose (those Ardunio things?)
Then the trick would be something that regulates the air flow to some kind of compressor.
Compressor to pad - inflatable device.
Calling Dr. Frankenstein, Dr. Frankenstein to the Mudspike lab…
There are a few vids on YT by a guy (and channel) named Bergison . He has developed a quite impressive g seat using pneumatics . One vid shows him launching from a carrier catapult (DCS) and trapping . That was VERY impressive ! Last i heard was that he finally had located a manufacturer to build commercially .
Think this is it:
Motion G-Suit
His website: https://bergisons.simpit.info/motion-integrated-g-seat
Annnnnddd, I want one!
I like the part at 3:04 (how do u do a time stamp again?) - “…everything above 5 [G] really gets uncomfortable…”. Yeah, baby! Where do I put the quarters in?
amazing. Whoa. Do want. That, and a big fat transducer for the stall/AoA rumble, and some smaller ones for the other buzzes and thumps a plane makes.
Dammit, and here I thought I had almost perfected this thing
Space for all that…
Haha the people sharing the house will not greenlight a cockpit that goes buzz whirrrr kerTHUNK THUMP THUMP THUMP all night long
Yeah thats a problem for me, too.
I kinda hate loud stuff myself, so I can relate.
I think you have it back to front. On the Tornado simulator inflating the cushion gives the impression that you are pulling G as it feels like you are being pushed into the seat. It than gradually and imperceptibly reduces pressure to normal. VV for negative g where deflation of the cushion causes the impression of weight loss.
Another praise for the inflateable seat pillow here. Tried it out in the MH60 sim, and it’s a very convincing feeling indeed. But, overall I think the shakers are a much more viable solution for a home pit, I don’t really want to share the room with an air compressor.
And that was a good read @jross, it made me experiment a bit with the G-force volume again, after running with it off since forever.
I wonder if it would be possible to make a G effect file with a lower volume, as I find it far too strong in relation to the stall/buffet effect. Right now I run with G at 1, and stall/buffet at 100 in settings.
Might be caused by my puny shaker I guess? Sinus Live 50W
Yes, I just did this. Think it’s mentioned above or in the tread @Troll started…
This should link to that post.
I used Audacity to create a WAV file at 7hz, which was lower (15hz if I recall but I can look if you want - I saved the original) than the original and lower than the Stall WAV.
I didn’t adjust the amplitude/volume though as I just control that with the settings value. The lower Hz makes it stand out more, to me, and seems to activate the 2nd transducer more (it is larger/heavier than the other one.
Yes, I’m just looking in to it now.
It seems pretty straight forward to adjust the volume in Audacity, using Effects/Amplify and then just set to -x db to lower volume.
And Sound Module even includes a custom folder, that’s parsed at startup for custom soundclips.
Exactly. Audacity Generate | Tone…is where I went to create a new one with a diff. frequency.
@jross great work!
i always wanted haptic feedback!
still waiting a “mat” from the relateus scam!
now i’m in doubt if buying a jetseat or trying to build my bass shaker!
the only doubts i have are about using more transducers!
@Troll do the jetseat engines works all together or do they split according the effect? butt/back? left/right ?
watching what they do for car simulators they often use 4 transducers one for each wheel!
if i got it right they can feeel bumps from front wheels and soon after for the rear ones…
i think this might depend on software!
does software from flight sims gives also front back left right input?
ie i have a left damaged landing gear… could i feel just the right one locking in position??
also if i use 2 transducers one heavy and the other light can i split some effects to one and some to the other?
OH YES!!!
I finally took the time to order the simshaker software and update DCS.
The vibrations are incredible!
Especially the G force/stall buffet effects are fantastic! So much better than I remember from earlier versions of the software.
I have only tried the F-5 in DCS, so far. I suspect I need to make my own WAV files with a lower frequency to be able to feel some of the effects, since I have bass shakers and I think some of the effects are cancelled because they are in a higher frequency.
I need to read up on @jross experiences…
Anyway, SO glad I did this and didn’t give up when things seemed impossible!
The JetSeat I had has eight motors. They could be set to work in groups or singles, depending on the effect, if I remember correctly.
OMG!!! Are we getting to the point of having to have a garage for our simpit?
I am really impressed with this stuff about feedback and infaltable woopy cushions but yeah, neighbors. I live a nomadic experience… so im just jealous.
Only if I could take up my garage building the ultimate sim-pit…even big boys need dreams
This seat-of-the-pants feedback is as far as I have room and funds for. In VR it’s pretty convincing. And my room is more a closet so no room for a full-blown motion platform.
Do it to the max! Whatever you can get away with and not disturb people… DO THAT!
No room is no excuse.
Real planes have the same constraint: