I’m posting this in Flight Sims rather than Hardware because it is specific to FC.
When starting a mission in VR (Reverb G2) my head position is low and to the right. It is most noticible in the SE5.
This is what I mean. Starting POV
What then happens is if I move my head in one direction the ‘camera’ drifts in the opposite direction. e.g. if I look over my left shoulder the view gradually pans right, if I keep looking to my left, it gets to the point where the view is straight ahead (if I then look to the front, my view is now over my right shoulder). Also, there is no 6DOF movement - no forward/back, tilt or translate/strafe left or right.
I did find a cure, sort of. I have bound a button to re-centre my view and if ‘couch’ down in the chair and to the right a bit & then re-centre, when I sit back up again my view is centered and about what looks like the correct height.
POV how I like it:
Full 6DOF is also now working, I can also now move my head to look through the gunsight (offset to the left), tilt my head to the side outside the cockpit and look down the side of the fuselage, etc. Once I have done that it is OK for the remainder of the mission, but restarting means I have to go through the whole procedure again.
OK, so I have a workaround, but it does take a few goes of moving and re-centering my view to get it where I want it and it is a PITA. So my questions are:
It seems like a headset tracking issue, but tracking is fine in all other sims and it is most noticible with the SE5, the Albatross also starts with the POV low and to the right, but the drifting isn’t as pronounced. Does anyone know what is going on?
More importantly, is there a way to alter the start position for my POV, so I don’t have to go through this procedure every time?
Edit/Update: Just tried the DVII and the starting POV is fine. The starting POV for the SE5 is the same in 2D so I mapped one of the joystick hats to move the view up/down/L/R. Works in 2D but not in VR (i.e. the hat does nothing in VR)???