As there a lot of questions, I figured making a topic people can easily find answers and share knowledge would be helpful.
The Basics
Logistics in the Foothold missions, do 4 things.
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Serve as a method to capture fixed site. The capture of all the sights is the overall goal of the foothold mission.
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To upgrade captured friendly sites. These upgrades include things like AI SAM’s, AI ground forces, etc.
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To provide ordinance used by players to fly combat sorties (can’t load up JDAM’s if there are none on the base).
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To allow players to purchase additional assets ranging from AI infantry to SEAD strikes to FARPs, to assist in winning the mission.
Capturing and Upgrade Sites
When ever all the site specific units at an enemy site are destroy it will turn Neutral, and message is sent to all players about this. Most enemy sites are capturable, some are not. If you look at the map, it will say “Capture” by the site name if it is capturable. The site can be captured in 1 of 3 ways.
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Players can place AI troops onto the site. Please see the CTLD section for more info on purchasing troops. This will capture the site and give it the base level of 1.
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Players can unload 1 or more zone cargo crates onto the site. Each zone cargo crate after the first will upgrade the zone and provide supplies.
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Players can use accumulated points to purchase an AI mission to capture the sight, which will launch a single helo with 1 zone cargo crate on an AI mission to unload that crate in the zone. This will capture the site and give it a base level of 1.
How to spawn zone cargo crates
Spawn into unit capable of carrying cargo. Currently that is the C-130, and all helicopters except the KA-50, AH-64, and OH-58. Pull up the radio menu and select Other (your radio menu options will vary per platform)
Select Logistics
Select Zone Supplies
Then select Zone Supplies again
It will then ask how many zone supply crates to spawn, how many are offered is based on your specific unit that you are flying. The CH-47 as shown here is offered the options of up to 3 crates.
Please be aware zone supply crates have different weight when spawned by different units. CH-47 crates are 3500kg, UH-1 zone supply crates are 500kg and only 1 is offered. The idea is that any cargo carrying unit will be able to transport at least 1 zone crate to be able to capture a site. You can carry another units zone supply crates they spawned so yes you could abuse this feature by spawing UH-1 zone supplies, and carrying them in the CH-47.
Now use the rearm menu (or the Cargo menu in the C-130) to load the cargo as normal. Once you have arrived at the zone you are trying to capture or upgrade, unload your cargo as normally permitted by that unit (sling load release, airdrop, land and unload).
Sites that receive 1 zone cargo crate are captured and are at the base level of upgrade. The map will show how many upgrades a given zone can reach. Luspa, as seen below, can use 1 more zone cargo crate to be fully upgraded.
Warehouse Supplies
Captured sites that players can fly from all feature a munitions store referred to as the warehouse. When capturing a site, each zone cargo crate provide 30 of all munitions. How they pack 30 MK84’s and 30 AMRAAM’s etc in each crate is a mystery. After that initial load of munitions is expended, players are required to ferry new munitions to that sight to plus up the warehouse. The F10 map will let you know when a site is getting low (FARP’s don’t have an indicator, you just have to try and fly out of them to see what’s available).
To plus up a warehouse with ordinance we do something similar to loading zone supplies.
In your radio menu go Other → Logistics just like with the zone supplies, except now we will select Warehouse.
You will be given a list of cargo crates you can spawn to load.
In the example above, this is what is available for a CH-47, smaller helicopters may be limited to only a crate of 10 rockets by weight. The weights do NOT scale, they are fixed. Here is where the heavy lift helo’s like the CH-47 and Mi-8, and our only transport the C-130 excel.
Selecting a type of crate will give you the option to spawn up to 5 of them, and you load them per the rearm refuel panel as per usual. Unloading them is the same as with zone crates.
I’ll add in CTLD later this evening.























