I thought this would be a useful thread for post campaign analysis of our Foothold Persian Gulf campaign. Just posting some thoughts and working on what we should try to tweak for our next gather (still to be determined..but leaning heavily towards Cold War Syria).
First off - I was impressed by the cooperation and friendly attitude of everyone on the server. Very often I heard questions that were answered without ridicule and always with a positive delivery. That really is the essence of Mudspike and always has been..and it made me smile each time we got together.
For a first-run at this type of campaign, I thought that it went pretty well. The server seemed stable and available even when left unattended for long periods of time (24+ hours at one point). The server was set to pause the mission when unattended..the reason for this is obvious..if nobody is there to defend against OPFOR counter-attacks..you could go to sleep one night and wake up to a totally BLUE or RED map the next day. Leka has also included gameplay balancing features that seemed to work remarkably well..the mission knows what types of units are client flown and scales the difficulty level based on the type (helo vs fighter/attack) and the number of units active. We could see this often when five or six of us were on at the same time and it definitely required someone to be running CAP if we wanted to get anything done.
Which leads to another observation - we have masters of each role out there and it was really nice to see. Fighter CAPs, strike aircraft, SAR, logisticsā¦we really do have guys willing to hop into any role to help out the overall goals. It was remarkable to see and I really enjoyed watching everyone work together.
Mission parameters - this is probably the one that will be talked about the most and the one Iād like the most input on.
Do we like flying at night? My answer is yes..but not for days on end. It would be really cool if there were an accelerated night cycle of like 1 hour for each 4 or something..although setting SUMMER conditions obviously makes the daylight hours longer. The workaround for that, of course, was occasionally resetting the server. Resetting the server is recommended by the author anyway to keep performance up (I assume it purges certain destroyed units and loose ends). There are scripts that do this automatically every X number of hours..Iām not sure how easy those are to include in Foothold missions. I know very little about .lua stuff and am only tweaking a few things that I see are available in the mission settings .luas.
Weather - obviously the thunderstorm day made helicopter ops pretty terrible with those winds..and the storms didnāt even spawn. It is possible I think to make the weather dynamic by putting that setting in the .miz..so that is a consideration..that we we would get some variations instead of hand curating it. Iād be interested to try that.
Mods - I guess eventually the MH-60 showed up in game. There may be some issues with inventories or other things..I just read today when installing the mod to my gameplay machine that maybe a required portion of the mod wasnāt installed āand v1.3 of the ANDR0ID weapon pack.ā I think I may have overlooked so Iām not sure if it was on the server and not sure if it would load or prevented loading certain things. Also..there may be some warehouse funkiness that goes on with mods if they are not included in the initial .miz file from Leka that may require some knowledge of editing the .lua for the mission. Still trying to figure that stuff out.
Server side - Any issues with the server stability or performance? I donāt know much about these things. I bought this box a few years ago to specifically run more locally hosted stuff when I lived with my kids..it seems to be doing the job.
- Intel i7-10700 @ 2.90Ghz
- 32 GB RAM
- Integrated graphics (DCS server does not need graphics)
- 1TB storage (not sure if this will be a factor..right now I have Caucasus and PG installed) with about 429GB still free
- Internet is Spectrum Home type - looks like Iām getting about 835Mbps down / 40Mbps up
Gameplay considerations - Overall I think the mission was pretty balanced. We ended with TONS of credits so I appreciated the restraint in using credits not from a stinginess point of view..but rather a ākeeping it sportingā point of view. Generally we didnāt use smoke markers until we were down to the last few well hidden units in each zone. We didnāt use much artillery. I very much enjoyed getting in a Bradley and using the Combined Arms aspects of the mission to go on convoy hunts. There is an almost Arma-like dynamic to the ability to CTLD crates into a helicopter or C-130..move them to set up an asset somewhere..then jump into it and take control of a tank or an AA unit. Very interesting possibilities there. But getting back to finding a good balance..I felt the occasionally use of TALDs and CAPs was very well balanced. Letās face it..if two people are on a server togetherā¦realistically a pair of fighters isnāt likely to be tasked to take out an SA-10 site..and it certainly was interesting to watch the TALDs in flight.
I would like to see a bit more impact of logistics. We were at one base at one point and I think we ran out of something (I canāt remember what..) but it definitely was nice to go..oh..wow..I guess I will need to take something else. In a way it feels a bit TOO easy to just have all of the airframes available at all of the bases and FARPs. Probably beyond the scope of Foothold..but it would be an interesting game dynamic if airframes were tracked and needed to be ferried in to each FARP or airbase. Why do I think this would add something to the mission - well..letās be honest..as long as you know there are infinite airframes..you are going to do things like ram an Mi-8 to prevent it from seizing a FARP (cough).. Two gameplay mechanics that I think would help in making players play a bit more for self preservation would be stricter inventories and perhaps something like a 10 minute cooldown upon ejection or death. Yeah..yeah..I know..I donāt want to kill the fun factor, so these are my opinions only..but I think the penalty of having to sit out for 10 or 15 minutes would sort of make us all fly a bit more realistically. I donāt even know if it is within the scope of the mission file or luas though..so could be more fantasy than reality.
Anyway, those are some of my initial thoughts. Iāll do some testing with the instructions for the server viewer that @fearlessfrog kindly typed up. I wanted to get this campaign wrapped up first and now we can look towards making the next campaign even better after learning things from this one.
Comments? Suggestions? Criticisms? Letās hear themā¦
