Foothold - Persian Gulf

Rank system:

  • 0 = Recruit
  • 3000 = Aviator
  • 5000 = Airman
  • 8000 = Senior Airman
  • 12000 = Staff Sergeant
  • 16000 = Technical Sergeant
  • 22000 = Master Sergeant
  • 30000 = Senior Master Sergeant
  • 45000 = Chief Master Sergeant
  • 65000 = 2nd Lieutenant
  • 90000 = 1st Lieutenant

You’ll be able to see your ranking once spawning in the welcome message and you can see more details if you use the radio menu, F10, Others, Stats and budget, then select stats, then my stats. You can also see the other guys stats by selecting all stats. The ranking system will add all the credits you have earned and will give you a title based on how much you have earned so far. What you will achieve by increasing your rank is the ability to get access to more shop items.

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Awesome. Will check it out asap.

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Let me know if I screwed anything up.. :see_no_evil_monkey:

So to add on to what @jenrick and @TeTeT posted - last night’s mission was another for the memory banks. It was so much fun flying with everyone - a really fun group here.

Side note - pretty much every day at some point I make a copy of the mission save file which includes the state of the map and player statistics at that moment. I believe the mission saves every few minutes to that file…so my saves are once or twice a day snapshots of the campaign status. I only mention it in case a griefer came along who decided to spend all our credits or go around blowing up our bases. Please let me know if you see anything unusual like that in the server. Right now the server info is posted on a public forum here..but if we ever need to we can utilize a more secure sub-forum or something to post server details.

Our mission for the day was the eastward expansion over to Al-Dahid. Of course, after the 48 hours it took to take Sharjah..I thought little old Al-Dahid would be a piece of cake. Well..it was easier..but it still wasn’t easy.. :rofl:

I’m not sure how @fearlessfrog’s passport allowed him access to this thing..but it was entertaining to listen to him attempt an anti-ship attack in the Viggen. Paging @Troll ….

The airspace over Al-Dahid was pretty contested. There was rarely more than a few minutes of peace and quiet over the FARP as enemy CAP flights kept coming down. Last night was a prime example of how valuable a good human BLUE CAP flight is as @fearlessfrog and @chipwich drew most of the action towards themselves while @jenrick and I spent time putting ordnance on Al-Dahid. During one of the pauses in the CAP action we did have a chance to try out buddy lasing with me targeting with the JF-17’s WMD targeting pod and both Frog and jenrick slinging bombs and Hellfires at targets I was designating. The LGBs were definitely easier because you have a lot of time to coordinate and after the bomb drop you have some time to make adjustments..with the Hellfire..it is flying so fast the missile arrives just seconds after firing..so the laser definitely needs to be on and in the right spot…

@chipwich ranging out over the water to hassle some Ka-50s…

The Hornet drivers made some sacrifices for us ground pounders..it was very much appreciated..!

@jenrick putting in the work..it was fun watching through my pod as I was targeting something and I’d see a little black streak whooshing by as his Hellfires would come into frame…

DCS World in VR is simply stunning. 2D screen grabs don’t really do it justice at all..but here I was flying over Sharjah..fleeing an enemy CAP flight while our BLUE was sorting them out. Zipping overhead and seeing the smoke trails from Hawk battery launches..it is just mesmerizing…

The climax of the night had to be this extremely tense moment as Al-Dahid went neutral and the race was on to claim it.

eddie-izzard-flag

I had bustered back to Sharjah to pick up a CH-47 and loaded it with zone crates and was enroute to the FARP..but so too was an enemy Mi-8 with a sling loaded crate…so the race was on..

Mi-8s are soooooo hard to target and lock and kill when flying fast-movers. I can’t tell you how many shots I’ve missed in the JF-17 trying to take out helos at this point..so I knew it was going to be a challenge.

In the frenzy and pressure of the moment..sh*t happens sometimes.. :rofl:

JEFF-303

Everyone felt awful about it..but I thought it was tremendously exciting and fun.. :rofl: - it was so much tension and pressure and it was just great! I think someone might have gotten some hits on the Mi-8..but regardless..after it dropped its cargo it DID NOT take the FARP for some reason and it remained neutral long enough for me to grab another CH-47 and get back in there…

Passing under @jenrick on the way back to the FARP…such beautiful skies in the fading light..

Once I unloaded the FARP zone supplies I wanted to fly over and pick up my two ejected pilots for the credits. Unfortunately I know nothing about the CH-47 NVG system or interior or exterior lights..and once it got dark over by the FARP it was impossible to really see the ground. I dinged up the CH-47 on landing near one of the CSAR pilots..not sure what exactly got damaged. I finally found the flashlight command and at least got the cockpit lights on…

I elected to head to Sharjah instead of the FARP because I knew I’d probably hit a tower or power line if I tried to land at the dark FARP…

A few of us signed off after capturing the FARP while @jenrick and @TeTeT cooperated to destroy the insurgent camp just north of the FARP. I think that is one of those side-missions that isn’t a “captureable” zone..just something to eliminate..and they did a great job on that!

Server is restarted this morning..so it should go back to daylight. Would you guys like me to change up the weather on the next server restart? I think it is fun to face different conditions…but clouds can certainly make designating a bit of trouble..

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Amazing fun, really enjoyed it. Starting to be able to drive the Hornet a bit more now.

I’m down 1000 points on the friendliest of fire though.. :slight_smile:

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What’s the saying..you gotta break a few eggs to make an omelette…

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I haven’t forgotten about you C130 logistics people either… once I get through soccer tournament weekend I’ll take a look at gameplay balancing settings in the scripts..

On the way to games 3 and 4.. :cold_face: :soccer_ball:

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It’s in the mission, but not available to pick either as a spawn or dynamic slot. Maybe a scripting edit? Way beyond my understanding of the ME. Maybe @Derbysieger or @jross?

Troll must fly the Dash 8 for a few more days…
Looks like you guys are having fun though.

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It’s not in the airbases warehouse. You can see the YAK-52 and Huey have 99+ airframes available while it is 0 for the UH-60L

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I’ll see if I can edit that when I get home.. out of curiosity is it in the starting base warehouse Al-Minhad?

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From what I’m reading on Leka’s Discord… the mission already has the UH 60… but since I started the campaign without that mod folder in the server directory… perhaps it didn’t populate it as available? In reading old posts it seems that you may have to have the mods installed on the first launch of a new campaign. I can try to edit it and see if it will allow it but I might have to do that off-line with a copy of the saved file so we don’t risk corrupting anything.

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So I tried to insert some troops close to Ras al Kaimah. You need to get fairly close for them to start running towards the zone. At night I landed some 7km away, when the AA guns started to engage my Huey. They just stood there in a circle. During the day I picked a flight through the mountains east of the airport, to get much closer. It was quite hairy and some 6km away the troops stood in a circle again. Only less than 5km away they started running towards the airport. Unfortunately I had to step away from the computer then and could not see if they did any damage or were just slaughtered.

Some pics:

A failed landing attempt when sneaking through the valleys…

Missile explosions much to close for comfort, but we’re out of sight behind the village buildings now. Luckily the AI doesn’t know about indirect fire with artillery :smiley:

Typical scene when unloading the troopers too far from the zone.

This spot worked in the end. Dodged some AA and missiles on the way and crawled the last km or two at 5 to 10 feet along a road.

Frankly, with the aces up high and their SEAD/DEAD tricks, it’s a tad bit easier to haul troops towards a zone than on your own.

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I’d hazard 10nm at a minimum, I know low level you can get 4-6nm IIRC.

I’m game, we have options to buddy lase low level with the Apache or the Kiowa. For that matter if one you the faster mover types wants to do low level recon run to populate the map, someone can go nuts with the JDAM’s if they want to fire up the Mudhen.

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I don’t have exact numbers but I have lofted bombs way over 10 nautical miles in a viper

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It takes me a good 4-5 minutes join the mission. Is there anything I should delete, setting to change etc that will speed that process up?

took me a while the first time but no problem atm. It connected pretty fast. Do you have the UH-60L installed?

I had assumed follow on loading would be quicker, but no dice, 4-5 minutes each time. I do have the 60L installed.

Not familar with that. If related to warehouses all I do is establish links between them in the master mission table, then in the background (code) use those links to define routes for cargo haulers (UH-1, C-130 are all I own in this context).

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Yes. Can you select the UH-60L or DAP as a spawn or dynamic slot?