Future DCS Modules End Game - Are We Done?

THAT I NOT SO LONG AGO!!

Jeremy Clarkson No GIF by DriveTribe

You are right, of course… :weary:

Oh well… My 1992 vintage turbo prop is waiting for me out there on the parking stand…

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You don’t even want to know how old the Falkes i fly are.
I think one of them is the same age as me and I’m falling to bits

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I don’t want to spoil anyone’s Sunday but today we’re closer to the year 2040 than we are to 2001. I still think of 2001 as about 3 years ago… :oldskool_smile:

DCS is in the nostalgia market, and we’re there for it. :slight_smile:

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Meh, forget new planes (well, except for the mudhen). Could we have a way to save missions in progress, some more maps to fly what we already have, and the major titles like the F16, Hornet, and Harrier sorted.

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I don’t think there’s really a risk of running out of machines / content to model in the near-to-medium term.

Sure, the “low-hanging fruit” will eventually run out (well-documented but non-classified, well-known, frontline combat role aircraft with a likely wide audience), although I think we are still a decent distance away from even that…but even then, there would be a world of support role / second line aircraft to model.

While the current map sizes would limit the utility of some of those aircraft a bit, perhaps that’s something that will be overcome in due course too. As to popularity / demand…well, those modules sell in XP11 and MSFS, I’d imagine that people would buy a DCS Herc or a Bird Dog too. It would also enable logistics mechanics to play a bigger role in the gameplay…amateurs talk strategy, professionals talk logistics and all that…

Having said that about the aircraft modules, I definitely think that focusing on an era / area / conflict is the next step in successfully fleshing up DCS World. Having the engine mechanics to handle it would be necessary: say Korea or Vietnam - not only would you want a reasonable percentage of the important aircraft of the conflict flyable, but you’d need the engine to be able to handle the infantry / ground units to be present in sufficient numbers to feel believable from above. I appreciate DCS isn’t going to be ARMA, but it would be cool if you could get a bit more of a dynamic feel of the action when doing CAS or hot LZ medevac etc.

Just like the carrier ops feel better now with guys running around the deck, I’d happily pay for the DCS: Platoon Leader add-on where you’ve got a few company’s worth of soldiers running alongside armor to take a village, making use of the terrain, bounding in pairs and so on…that would be cool to fly a Hind over.

I do think that there will come a point where they need to pay more attention to things other than just more aircraft, so DCS doesn’t purely become a virtual museum / gallery of historical combat aircraft.

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By and large… :rofl: …that is what I’ve used it as. I’ve spent far less time in DCS doing things in anger than just flying around enjoying the experience and playing with the planes…

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thinking about it I would say that it could easily be about… MAC :slight_smile:

we expect MAC to be just FC wrapped in some AAA game coat.

but ED could easily work with e.g. IndiaFoxtEcho and bring the same level of detail F35 from P3D (now developed also for MSFS) into the MAC.
people will buy it in thousands and it will not brake the promise that DCS will stay the super real platform.

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While we’ve hoped for that for years, he’s kept the death grip on that.
I’m sure in today’s world, it would still be bought if it didnt take some black magic and crapload of time to make it work properly in Win10. I just dont have the time to do that anymore.

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F-22A Block Is will likely be declassified soon anyway,

LM just won a 10.2 Billion Dollar Contract to upgrade them all and replace the avionics completely.

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That tells us NGAAD is dead in the water.

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Cool, I’ll be getting me one of them surplus AESAs on ebay :slightly_smiling_face:

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