Best of luck with the business oppertunity! I hope you can provide a great service for those type of clients
Ooh, setting up your own practice. Whole 'nother kettle o fish, innit? Worth it though. I have never loved work until I became my own boss.
Having a blast with Star rupture… a survival building and automation game, just dont go outside when the warning hits
It’s honestly a little terrifying, but I’ve worked for other people for most of my life. Whether or not it works out, if I don’t do this now, I never will.
I play Legacy of Kain: Defiance Remastered)
I played the demo for this one a ton. Planning on picking it up later in the summer.
I also played a fair bit. Who would have thought that essentially pulling a series of levers in the correct sequence could be so much fun?
I might get it while it is still on special.
Update: If you let the cat upstairs. It will get on the map at the most inconvenient times.
Ahaha Iron Nest is definitely worth my 15 buckazoids. Boombaclat! Para la gloria de Castilla!
Operation Flashpoint: Dragon Rising really, really got a bad rep back in October of '09. I will honestly defend this game until the cows come home. Was it better than ArmA 2?
HAH, no.
Was it worthy of the Flashpoint title? No, not really. OFP wasn’t just a good tactical shooter, but also a fantastic experience that made you feel less like a cog in the machine and like an actual person in a war.
But, is Dragon Rising a worthwhile tactical experience? Yes, very much so. I will always believe that. The problem was twofold, however:
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Consolitis. The controls felt stupid clunky because they were clearly made for a console release first and a PC second. Clearly, this was a pivot to access an audience that had become (and still is) underserved in the tactical shooter space since Tom Clancy’s name no longer meant what it once did. After all, my first experience and the reason I fell in love with the genre was Rainbow 6 on the N64. It honestly made a lot of sense, but that doesn’t excuse the terrible PC port job.
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No actual post release support. You got 2 DLC packs that the target audience, console players, had to pay for but PC players? Got it for free. So, the audience you WANT to appeal to is getting nickel and dimed while the audience you’ve placed a secondary priority upon gets this for free? What sense does that make?
Sure, we could talk about the technical limitations of using the Ego engine, but at the same time? Real Virtuality ran like ass and this was Codie’s in-house tech, so Ego made a lot of sense.
Now, I know I just said that the problem was twofold, but there’s one incompetent buffoon of a through-line here: Codemasters, themselves. And, really? It starts from day one of their involvement with Bohemia Interactive. Yes, they owned the rights to Operation Flashpoint.
No, not the tech, not the content, not the associated references, nothing but the friggin’ name.
On one hand, that really does benefit us as ArmA: Cold War Assault is still great fun, but it does make you scratch your head.
Still, Dragon rising offers a lot of fun firefights, AI that works well, some decent teamplay options (if you ignore the idiotic tether), and once you break out a control pad? The clunk goes away. It honestly feels fantastic on a pad save for one aspect: aiming. Yes, the age old gremlin that is FPS aiming on thumbsticks rears its ugly head.
Until, now that is. Recently, I acquired a Switch Pro controller. What difference does that make? A lot! It has a built in gyroscope and that makes aiming so, so, so much more intuitive:
It works pretty great, I won’t lie. But, why point that out?
Because, the SteamDeck has a gyro, too! Dragon Rising could find its niche as a portable tactical shooter. This would be amazing on a handheld like the deck. Plus, it’s only $10 on Steam! You could-
Codies, why are you like this? And, by Codies, I mean EA.
I played through Dragon Rising years ago on PC and enjoyed it.








