Hey y’all!
In case you missed it:
Excited to try it out. It includes a few new features that were previously missing, which bothered a few people enough so they wouldn’t switch over from Adobe products.
Hey y’all!
In case you missed it:
Excited to try it out. It includes a few new features that were previously missing, which bothered a few people enough so they wouldn’t switch over from Adobe products.
Thanks for that. After something like two decades of using Lightroom and Photoshop, both of which are amazing products, I canceled my Adobe subscription and went through the Creative Cloud removal process. Any software that requires you to download an app to remove their software is a huge red flag, IMO. Life without Adobe hasn’t been too bad actually. Firefox allows basic PDF editing, although I haven’t researched as to its privacy and security levels. Will check out Gimp.
What did you replace LR with?
I’ve been looking seriously at ON1, because of the AI tools. But so far, Windows Photos is fine for doing basic cropping and color/contrast adjustments, not that I know what I’m doing.
Original form @Clutch 's Afghan sandbox.
Quick 16x9 crop and Vivid Cool filter. Too light and too much contrast, but you can tweak those.
BTW, Clutch is doing much better job at post, both images and video. This A-10 short film looks and sounds pretty damn real. I guess the ED should get some credit too
My secret is the teal and orange color grading trend. I’ve got a few curves saved for both GIMP and Resolve, then I just play with the blues (for cool) and reds (for warm) until I get something I like. I’ve been holding off on updating GIMP for a while now; still on 2.10.22.
Darktable is pretty good RAW converter if you understand what you need to do. It doesn’t hold your hand at all. And I don’t think its library function is anywhere near as good as Lightroom, but that might be a plugin you can change out for something better?
They already released 3.0.2, a crash fix.
■■■■ happens. As a software developer I can relate. You do extensive testing on different machines and try out all functions, you think you caught all critical bugs, and 5 minutes after release, THOUSANDS of people out there report the wildest ■■■■ you have never seen.
Native application development in a nutshell.
I don’t kid myself anymore into thinking that any of my minor releases are anywhere near production ready when we ship. With a team of 3 devs, all we can do is make pretty darn sure we don’t turn somebody deaf. With all the permutations of 8+ platforms we support plus different game engine versions (and sometimes audio middleware versions as another multiplier) there is absolutely no chance we can get any kind of meaningful coverage and still get stuff done.
I had a customer once report a crash while they did a 3h stress test with 80 play testers. Spent a day looking for a crash and found absolutely nothing, Asan and undef behaviour san turned up zilch.
Despite running heavy play testing they never reported that crash again. To this day I’m convinced it was either a faulty stick of RAM or a cosmic bit flip. Comes with the territory…
20+ years ago when I was a QA lead for Acclaim Enteratinment Austin, that sort of thing was what gave me nightmares. Since we were a console studio, we at least had standard hardware configs (Xbox, PS2, GameCube) which made it even worse when we couldn’t replicate a hard crash. There were usually a decent number of “unable to dupe” entries in the bug database for hard crashes by the time we went gold. For that matter there were usually at least a couple replicable crashes in the database that never got fixed before we went to master.