Heatblur F-14 and Forrestal Update

You got that Backwards
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Generally speaking, real world ops would see a strike package, not just a pair and certainly not a lone attacker. Yet on the other end we would still see about the same number of SAMs in range in a given location that we see in a DCS mission. SA-2x don’t grow on trees and you can’t just site 5 of them around a target.

In other words, we are often facing a realistic threat scenario with an unrealistically small attacking force which pushes the difficulty into the ā€œDoD would never approve a strike like thatā€ territory.

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All of it does wonder how big of strides we’ve made in Electronic Warfare. I mean, it’s easy to see bombs and missiles and stuff do their thing on You Tube, but far less evident what we have with regards to capability in the EW department. I’m sure it’s as usual…always a chess match between offensive and defensive, with neither side wanting to give away their capabilities, but having to perhaps give up some of that info in the quest to get the other guy to emit. I’ll bet it is a fascinating back room story of warfare…

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Funny you mention that @BeachAV8R. Latest news letter from my union has a section about GPS jamming and how you can buy commercial GPS jammers.

In fact the article went on to say that an individual was prosecuted for a hefty sum of money after chaos ensued at an airport because said person left his jammer on in the car park. He said he didnt want people tracking him…

So if that is commercially available, makes you wonder indeed what type of stuff is out there that we don’t know about.

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Funny you should mention beach mentioning that. NBC ran an article yesterday, multiple people in the DoD have said we’ve lost multiple drones in the last few days over Syria because the Russian’s have flipped on a number of GPS Jammers to preempt any retaliatory strikes against the Assad Regime for their use of Chemical Weapons.

Good news is you only really need one, two if you like overkill. Fill out the approaches with a few SA-17 units and you’ve got a credible anti-access deterrent.

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@near_blind dissect this for us.

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That poor RIO is being lased!!

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I think he just got a side gig concentrating the forward firepower of that fully armed and operational battle station (just off screen).

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DCS: Imperial Death Star [CONFIRMED]

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He’s getting ready to drop the beat…

dj1

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Holy crap, that film is nightmare fuel.

This is one place where I fear a lot of SF2 map-makers get it wrong. There are more than just a few maps for that game where the designer seriously overestimated the generosity of the Soviets.

DCS: Aerospace Engineer Nerdgasm CONFIRMED

I especially like that the plane is flown by New callsign. That is the craziest aviator in the fleet! It’s shortened to NC on comms, though.

Did anyone notice the line highlighted in red in the left window? Generate transient failure.
Like a transient isn’t already a failure. Get a job, hippy!

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Upper left block is a debug window for all the warning/advisory panels in the aircraft, left middle is the current state of the Central Air Data Computer, right upper middle shows information about the INS, lower middle is something with damage model, right most screen is information about the state of the engines. Death Star combiner cone is the FOV of the AI RIO, the lines along the wing have to do with it even vaping (bro), not sure what the vertical green lines are, but they’re suspiciously aligned with the landing gear.

It’s been a while since I’ve mucked around with how SF2 works, but IIRC, each map has a number of predefined locations of strategic importance. Towns, airfields, industrial works, etc. Each objective spawns a group of defensive units around it, red or blue depending on which side of the front line they are on. While the maker of any campaign can determine a threat unit (I.E. SA-8s, SA-2s, etc.) that will be applied to objectives across the map, they cannot individually choose what goes where.

As for reality? In ye olden times, the amount and disposition of an IADS depended on the type of SAMs. Strategic SAMs like the SA-2, 3, 5, 10, 20 and 21 were placed around strategic infrastructure to protect against attack. However many or little was dependent upon the perceived value of that location. For instance, the Port of Novorussyisk in the Caucaus was defended by an an SA-5 site, two SA-10s (replacing SA-2s), and five or so SA-3s. The port of Poti in comparison was defended by two SA-3s and two SA-2s.

Tac SAMs, such as the SA-4, SA-6, SA-8, SA-11, SA-12, SA-17, SA-23, are meant to be mobile enough to move with and protect the Army, and generally follow a fixed formula. Each Army gets an SA-4/12/23 battery, each division gets an SA-11/17, each Regiment an SA-8/9/13/15, each battalion a battery of Shilka/Tunguska/Pantsir equivalent. Intersperse with ZU-23s and MANPADS.

The main wrinkle in this has been the technological advancement of the S-300/400/500 family of missiles and the breakdown of the rigid style of Soviet warfare. The S-300s bridge the gap between strategic and tactical SAM because they offer the lethality of the former with the mobility of the latter. Finally where as the Soviets used to be more methodical in their deployments, their expeditionary action in Syria precludes the rigid deployment of a tiered air defense system in support of an advancing army. There it’s been more ad hoc and oriented around protecting the main deployment areas of Russian forces.

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You have the gist. One of the more maddening aspects of dealing with that engine is not being able to select and place specific AD threats around a target. You get whatever the engine decides to spawn at the moment, and it doesn’t always make the most sense.

https://forums.eagle.ru/showthread.php?p=3475726#post3475726

Dear All,

Since our last development update, the team has been working hard towards the completion of the final items that we listed in our March update. We’re making strong progress on all of these, and we’re doing our utmost to try and complete as many high quality features for the F-14 as we possibly can. Later today, the team will be meeting to plan the last major push in features and development tasks required for Early Access release. There may be some quiet in the next month or two as we hunker down and crunch hard - but we won’t rest until we are satisfied, so take it as busy silence in preparation for the coming rise of the phoenix.

All in all, we’re incredibly excited to begin to reach the end of the beginning. Now that the aircraft becomes more and more feature complete, it’s time for us to start going in depth on content. We’re always been committed to ensuring that we launch of products with as much free, high quality content as we can. This includes e.g. campaigns and AI aircraft, ships and other assets. The F-14 will be no different - it will ship with two campaigns; one for the F-14A and one for the F-14B (A+). Work has begun on these, but they will not be part of the Early Access release. Early Access will however have Single Missions, Multiplayer Missions, Training Missions and Instant Action available from day one.

The objective of creating the F-14 campaigns was to create two separate opportunities for realistic gameplay that broadly exposed the player to the aircraft’s strengths and weaknesses, while taking inspiration from real scenarios.

DCS currently offers two combat theaters that are suited to the suited to the F-14: the Black Sea map and the Persian Gulf map.

We felt it was important to offer an included campaign that could be played by any DCS user who purchased the DCS: F-14A/B.

For these reasons, we chose the place the F-14B (as the F-14A+ operating in late-1990) in the Black Sea Map for its campaign. The F-14A will have a historically-based campaign that takes place in the Persian Gulf Map – taking direct inspiration from real deployments and combat events in the theater from 1987-88. This closely matches the timeframe of the module itself and the aircraft as equipped.

Below are overviews of the campaign storylines with the background leading up to the start operations. Effort will be made to include historically accurate airwing compositions and squadrons as part of the campaign.

Besides Campaigns, we’re working hard on both announced (Forrestal Class) and unannounced extra content (aircraft & other units) for the F-14. On full release, we believe it will be one of the most comprehensive packages available for standard DCS pricing.

Enjoy the read!

(Emphasis mine)

F-14A Campaign

http://media.heatblur.se/F-14A_PersianGulf.pdf

F-14A+ Campaign

http://media.heatblur.se/F-14B_Caucasus.pdf

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I’ll be in my bunk.

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Holy crap, this sounds awesome. This is hinting at a LOT more ships and planes that will have to be modeled in-game as well. Off the top of my head, I’m thinking an A-6, SH-3, maybe an A-7, EA-6B, and maybe an SH-2. Then we’d need a Knox, probably Belknap, obviously Iowa-class, and maybe a CGN type or two. And that’s just from the Black Sea campaign.

What a time to be alive…

Replace the Knox with the last of the gunfighters, and I’ll be pleased.

I think it’d be more likely to see a Spru-can in that kind of a battle group at that period of time.