Hey VR Users!

Has anyone seen this?

Saw LinusTechTips post a clip on his Youtube Story. Figured you guys might want to see it, perhaps if @Troll can rig up some flight sim mounts.


Thanks, that’s all I needed to see :expressionless:

I just got my haptic/seat shaker rig upgraded. Now I see this! Gonna have to raid the washer/dryer again for more spare change…

Anyway, this seat shaker thing is really an outstanding ‘bang for the buck’ feedback system, esp. in VR. Currently it’s set to be, well, kinda annoying at 6+ G’s and under heavy buffet. Which is as it should be. Wife rolled her eyes when I hooked up the 2nd one, “…you’re already shaking the room!?”.

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I’ve seen that. Cool concept. Wonder if it’s powerful enough. Any lag in movement will upset your equilibrium. Also, does it simulate position or acceleration? In an aircraft, when turning, you don’t feel sideloads if the turn is coordinated. But you will feel the sideload when you start to bank into the turn and out again.
In a car, turning is all about sideloads. This motion seat would have to be very fast in order to simulate turning one way, then another, quickly… Would be fun to try one out.

Happy with my jetseat and leaning in my chair. Choppers don’t pull too many Gs :wink:

Oh man, so tempting…
Luckily I don’t have the space for it.

Wondered same…a zillion years ago I got some training for a flight (ejection seat, atmo-chamber, etc). One ‘ride’ was not part of training, for me, but we tried it anyway…

Looking back it was like an advanced Link Trainer. So long ago (early 80’s) not sure the platform it represented (may have just been generic). The difference was it had a canopy that was blacked out; would rotate about Yaw-axis 360-degrees; pitch/roll only about 20-ish. The training we got (just a demo) was to, when instructed, bend over tween the legs and change the transponder (was where the T-38 had it at the time).

That, after some maneuver/attitude change, got your ‘gryo’s’ spinning I’ll tell ya. Thing is, that little bit of pitch/roll seemed to trick my brain into thinking I was doing a loop even though the thing was limited about that axis.

So, if I recall, you ‘thought’ you were rolling/pitching cuzz u had no outside references; it got the inner-ear juices moving as they explained it. The contraption had a gauge of some-sort on the outside that allowed observers to see how screwed up the person inside was, especially after the transponder change thing.

Thing is, when I did it later in an F-15 IMC trainer (blacked out canopy, no motion however) I didn’t feel anything: the instructor reached in and ‘stirred the stick’ in this example and my job was to get it back to level flight using instruments - but the canopy was open (and again no motion to the platform); he just yanked it around until the attitude indicator was all wonky.

Looking back, the Air Force had a lot more money back then I guess, to spend on us neophytes for this training. Not sure they’ve gone that far for incentive rides in a while, though we were allowed to go super-sonic with this behind us (a waste of gas as it turned out).


We tend to underestimate how much of our balance actually comes from visual cues.

There is a fun little attraction in some theme parks which is basically a giant barrel with a swing inside that has the seats on it. The inside looks like some room with common objects like tables, lamps, chairs and the like.
When you are inside and sit on your seat they rotate the barrel and move the swing.
The swing never exceeds 45° or so of tilt. But since the barrel moves and puts those objects in places they dont belong (they are bolted to the floor) you have the feeling of being upside down and all that.

Edit: I just googled it and learned that this type of ride is called “haunted swing”, “madhouse”, or “mystery swing” in English.

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Exactly. The ’Full motion’ sims I go to twice a year are nowhere near full motion. I don’t know how many degrees they move, but not much…
But, they move just enough to trigger the sensory system into registering that you are going somewhere, by inducing an acceleration. This, coupled with your eyes verifying the movement, is enough to trick the brain.
Here’s a simple wiki article about acceleration onset cueing.


Great. Now I really want that gadget! The cords though? That could be a mess.

Northing that a coupe shots of Vodka can’t fix…

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What must look funny is when my kids watch me drive a rally or race car in VR, leaning into the turns, even though my rig has no motion. I swear that it helps :grinning:


I remember way back in the 90’s getting in one of these arcade machines at the Luxor in Vegas. Bad idea right after eating a huge lunch buffet. It was hot and I almost lost it. LOL.

G-Loc Arcade game. https://www.youtube.com/watch?v=4wdWAadPljs


Hey @Punkture and welcome to Mudspike! :mudspike:
Those contraptions will surely make one lose ones breakfast, lunch and dinner!
They’re also totally different from how a real aircraft behaves in flight, but that’s another discussion. :wink:

Welcome to Mudspike!

And man you could build an awesome motion platform based on that design…

Imagine if you could find one to buy on ebay and splice a USB cable to it
And welcome to Mudspike

Thanks for the warm welcome, all.

My thoughts exactly Cib.

Has anyone had any experience with the first edition of the YawVR units?

I haven’t heard of anyone who has tested it…
Isn’t there a new version coming soon…?