Great Troll. I haven’t had the problems that most have reported here with the clip. Perhaps I’m not flying enough BFM
, but I think that I will add your solution as a little insurance anyway.
Per my lack of understanding how the driver worked, I was running mine set at 50% for the first few days of G2 ownership. My impression of the G2 for that time was that it wasn’t that much better than the G1, and I was having a bit of buyers remorse. Then I installed fpsVR, and in the first report read on the Render resolution line the entry: (HMD driver recommended: 3176x3099). So, I moved my slider to closely match that as possible, 3176x3099, or 100%, and the image improved enough that felt much better about my purchase. Note that Auto sets the resolution a bit higher, requiring you to manually use the slider to get the 100% resolution. I’m running a 2080ti, so maybe others don’t have this luxury until they upgrade their GPU to a 3xxx series. I’ll try some lower resolutions to see if the performance:image quality ratio is worth the reduction.
BTW, I really appreciate your insight fearless, especially on the direction of the VR API. You seem to understand this much better than the rest of us in this thread. 
You may have seen this already, but per the info that @fearlessfrog linked for the WMR 4 SVR 1.2.406, Note: as of this release, you should no longer modify any default.vrsettings files to change settings as that file will be overwritten every time Windows Mixed Reality for SteamVR is updated. Our documentation has been updated to reflect this.
Edit: I should voice my complaint here that since I don’t often use the hand controllers (G2 controllers remain unpaired), that editing the file is actually preferable.