That’s very nice of you, but not sure how we’d do warranty etc if something went wrong.
Played Elite Dangerous, Project Cars 2 and American Truck Sim for a few hours tonight. No issues and it looks and works fantastically so far. I would hate to go back now
I’m going to phone the 3rd party warranty company on Monday and check what exactly happens if it dies after 90 days. My expectation is of a refund and then I’ll put the money to another one, but will check while I can send all this stuff back at no cost.
I’ve always wondered how it would be to fly like that, no autopilot, in all sorts of weather. Our Twotters were retired before I joined the company. Would’ve loved to log a few hundred hours in it.
This is what’s holding me back.
The Rift S is a nice piece of hardware, but I tried going back to the CV1, just to check, and…no. I have no doubt the same will happen with a Reverb. And I’d also like to see how the new Pimax 8KX is. They showed it at CES and foveated rendering with eye tracking.
But leaving the comfort of Oculus to dive straight into the murky waters of Pimax will probably be unsettling. Either way I’d need a new GPU.
So, right now I feel the best course of action is to sit down in my canoe and enjoy what I have.
But, I have a sneaky suspicion that the upgrade decision will be just as difficult in six months.
You can do that ok, it’s just more the case of needing to position the cable when first playing. It’s essentially just like imagining the Rift cable doubled in width e.g o vs 8 (ASCII art )
Like others said above, the best technique is try throw it over a shoulder so it’s not dangling from the headset straight to the floor, and the weight is supported a bit. The perfect setup would be something like @Troll’s sim pit, as he could support it perhaps with a pole or something behind you.
It feels like a funny time for VR. The driving and flight sim stuff is pretty much irrelevant for the makers of the headsets, so a lot depends on how things go in the next while or so for general VR gaming, or even ‘social VR’ that I lot of us wouldn’t really like.
Oculus seems to be doubling down on the non-PC route of Quest, but allowing a link cable. At this point I would guess 50/50 as to if they ever do a next gen PC based Rift 2 headset. I think they would absolutely nail this (eye tracking, comfort, good drivers, easy to use), so I hope it happens. I think that will be well in to 2021 though.
Valve are doing stuff and with the Half Life release in March it might be kickstarting the ‘normal’ VR movement for a lot of gamers. The Index seems really nice, but not perfect for sims and still quite expensive. Valve still have 2 more VR big titles in 2020/2021 to come out, so who knows, maybe they’ll find the successor to Beat Saber as the ‘VR killer app’ to sell lots of units and keep energy in the whole market.
Microsoft and WMR are a real mystery. They’ve been pumping out WMR improvements, and they have announced they are still working on features but if I read tomorrow that they cancelled the whole thing ‘due to lack of market share’ then I wouldn’t be shocked. No idea if there will ever be a Odyssey 2 or anything else.
Pimax still scares me from a support point of view, but I guess as they continue to make and sell things then they mature over time and is always worth keeping a stereoscopic two keys on. Maybe for what we use VR for, these niche makers are the way forward for us?
FF - since you had an O+, what is your perception of FOV of the Reverb vs O+? I think the numbers are slightly different but was curious from a real user’s perspective (no pun intended). I find myself thinking that I can live with the O+'s resolution but wish for less of a ‘scuba mask’ view. I’d imagine I’m going to have to wait for VR Gen. 3.
The FOV seems about the same, certainly no bigger. I have the vr cover soft facepad on the O+, so it’s hard to tell 1 to 1, as the stock Reverb seems less comfortable, and I seem to wear it further away from my eyes a little.
If not about resolution, the biggest difference between the O+ and Reverb is the O+ has much richer colors. The Reverb is ok, and very usable but if you put one on and take off the other it is noticeable. I thought the same between the Rift and O+ too.
Having flown the Harrier, Tomcat and Viggen this morning the feeling about resolution is just reinforcing itself with me know. With the Reverb DCS especially seems usable, in that I can read everything. Now I’ve seen that (in terms of cockpit labels, MFDs and ground spotting) then it is going to be really hard to go back. It’s like the O+ and Rift S are almost there, but just ‘out of focus’ enough to be annoying. It’s like putting on a pair of glasses for the first time.
The Index might be worth a look for comfort and FOV one day?
It occurred to me recently, in VR, that I may never really find a solution with resolution in the ‘pits’ - I am very far-sighted; anything within about 4 feet is blurry IRL; when fishing I can see baitfish fleeing at a mile away [sic], but can’t tie my knots without cheaters on (have readers on the bottom half of my sunglasses).
If I lean in a touch, to the position shown by here, I can read the green V-STALL, although the red lettering above is pretty hard still. The buttons just below the warning panel on the grey background I can read well though from sat back.
EDIT: I should say as well. I’ve not tried to configure anything since getting it yesterday. WMR all on defaults, WMR for Steam [beta] flipped to ‘motionprojection: auto’ (the NSA can’t run DCS at a solid 90) and SteamVR set to ‘Auto’. DCS PD is set to 1.0, as is the defaults for IPD/World Scale.
Also, I’m not sure I could read them from sat back in the cockpit in real life either. Is it Elvish?
All the headsets (I think, not 100% sure) use a fixed focus set to about 6 feet. My eyesight without glasses is good for that, but alas the frog is aging.
Ah, feel kinda dumb now, but of course I can use the studio form creative VR comfort strap on the Reverb. I had it for the O+ and it fits great, plus is much more comfortable than the center strap. @BeachAV8R - you tried this?
Sorry for more posts on this, but a thought just occurred. Because it is hard to describe the benefit of the resolution for each person, one thing that I think does represent it quite well is that the Reverb looks like what it looks like on a 1080P monitor.
If I load up DCS in 1920x1080 on a monitor, and try to look at those warning lights, then I can’t read them until I get this close (I mean literally, as in expand that image cut-out below from a 1080 screenshot and see how you read them ok, not great but if you know what they say not too bad):
So very roughly I think the best guide is, if you can see it on your 1080p monitor from where you are then you can see it on the Reverb clearly.. It’s not a perfect analogy, but could be a handy guideline.
For the Odyssey+, heavily oversampled at 270%, my best guess would be like it’s viewing with a 1280x1024 monitor, but would need to plug it back in and see.
@fearlessfrog I think you mentioned trying Elite Dangerous with the reverb…
With Oculus CV1 I couldn’t make anything out of the mission text…
How’s with the Reverb?
How much is readable in terms of game text?