Hunt Showdown, is a tactical PVE/PVP game with a brilliant mechanic. Still in Alpha it is being produced by the team that made Crysis. So a noble background indeed.
Its a permadeath game with RPG elements and many different mechanics that give it an extra flavour over other games.
Starting off with basics. You hire a hunter. But you have 2 different levels to work on. A bloodline level, this never gets wiped so the more you play, the more experience you get in your bloodline. With bloodline you can unlock Tier 2 or 3 class hunters and Bloodline also unlocks more weapons.
Don’t be dissuaded by “but my character is Tier 1 and I may play against Tier 3”. The game doesn’t work like that. A lot of experienced players play with tier 1 characters as they are cheap (more on that later) and they skill them up how they like them. To get a feel for the game and allow you to experience how to upgrade a Hunter, Permadeath is not enabled until Bloodline rank 16.
The other upgrade path is character experience. Here you can upgrade your character with perks. These are linked solely to that character and if the character dies. So do those perks and you will have to rank up a new character with same or different perks.
Here is one of the great things of the game. Weapons are only marginally better at higher bloodline ranks, or not at all depending on how you want to play. The real bonus in character is the skills you attain through experience. And the high level guys are just as prone to loosing perks and rebuilding a new character as a fresh player. Though a higher bloodline will gain you access to more perks. Again more on this later.
Weapons are 1800’s to early 1900’s era and this has a great reflection on combat as the gunfights and reloading (even between shots) are agonisingly slow.
The game is balanced and there is things like penetration, different types of damage , headshots etc. So a new player can easily mix it with experienced players.
How the game works in a nut shell. You are a hunter either solo or currently team of max 2. You have a special power called “darklight”. This enables you to see anomalies. You spawn in randomly in a map that may contain 0 - about 10 other players (not sure on the max). Use your darklight to hunt down clues which are also randomly placed on the map. If you find 3 clues the boss will be pinpointed on the map.
It is very important to listen to your surroundings as enemies, birds, horses, dogs will get agitated and startle giving up your position.
There are two types of bosses at the moment and a map can spawn one or both as an objective. A horrible huge spider and a pig-mutant that likes to throw fire and bash you. Once the boss is defeated you can banish the boss (and here is another great gameplay mechanic) whilst the boss is banishing all other players can see this both on the map and with Darklight and now know your position. Banishing takes time and you may have to defend. Once the boss is banished, it drops two artifacts. This is the bounty you are after. It offers a big money reward and a huge skill bonus. You want to, but don’t have to extract with the bounty.
This game is all about risk versus reward. You want the bounty. But by picking it up (you can’t drop it) anyone using darklight can see your position as a huge lightning bolt gives you away. Its not 100% accurate but other players will get a really good idea of where you are and can track your movements in game.
To combat this, those that pick up a bounty get a boost to their own darklight. They get 10 seconds each and using darklight will show up enemy players positions as an orange swirling mass. This only works at close range.
From here you try to extract and have 20 seconds to wait once you get to an extraction point. Simple huh? Well its a hell of a lot of fun.
So ON with the AAR ---- Next post.