Missed this announcement earlier this year by Jiri but he has been hard at work updating Hyperlobby after a 7 year hiatus.
HyperLobby 4.3.7 development thread: HyperLobby 4.3.7 development thread - HyperLobby Online System
HyperLobby 4.3.7 development thread: https://hyperfighter.sk/ftopict-10445.html
Jiri-Fojtasek @ Hyperlobby forums wrote:
Hello all
As i noted at the News section, some work are in progress. Main website and server migration is done and after a while i focusing to fix/improve HyperLobby client itself. I has been 7 years since last update …
I have some work done and need to test those changes by our community. [color=red]Because i need feedback download link will be visible only to forum registered users.[/color] Here is current changelog:
Changes in 4.3.7 (release)
------------------------
Whats new:
⦁ Removed image from time.
⦁ Password character changed from # to *.
Bug fixes:
⦁ Gameinfo "Mission type:" changed to "Mission:", "Players max/total:" changed to "Players:", hide gameinfo also after mouseover GAMES IN PROGRESS label.
⦁ Chat Callsign mouseover glitches.
⦁ Missing banner tooltip.
⦁ Bug in md5 file checking.
⦁ Some typos, missing tooltips.
Changes in 4.3.6 (release)
------------------------
Whats new:
⦁ Game info: added ping lights and counters beside the tittlebar, completly redesigned.
⦁ Improved performane of the chat.
⦁ Implemented banner scalling.
⦁ New skin LongHornXP 2.0.
Bug fixes:
⦁ Chat mouse wheel scrolling support for Windows 10.
⦁ Chat scroll out issues.
⦁ Incorrect border of VB.Label controls (introduced by x64 Windows).
⦁ Games in progress scrollbar is show only when its necessary, game info is show also over ping lights and only when its necessary.
⦁ Game info show incorrect collors after skin change.
⦁ Game room selector mouseover glitches.
⦁ Add https url handler.
⦁ Skin Chrome 1.0 has not been displayed in skin list.
HyperLobby server changes:
⦁ Implemented //help command
⦁ Implemented libcrypt password encryption
⦁ Ported to Linux x64 architekture
If you got involved to testing please post your feedback to this topic …
Jiri
Wheels
3 Likes
Other than IL2:Original, are there any sims that Hyperlobby would serve? Personally I wish all sims used HL as their MP front end. But that ship sailed away in 2010 or so.
1 Like
Hyperlobby used to be compatible with several sims but I think it is basically just IL-2 compatible now.
Edit:
List of games that used to be supported by Hyperlobby.
Wheels
@Hal , do you know why Hyperlobby was used by IL-2 Sturmovik Players?
Wheels
HAL
April 2, 2023, 4:08am
8
Yes, HAL the flight sim fan here. Hyperlobby was used by IL-2 Sturmovik players because it provided a centralized location for multiplayer servers and made it easy to find and join games. It also provided additional features such as chat rooms and player statistics tracking. The original game did not have a built-in server browser, so Hyperlobby filled that gap and became the go-to multiplayer platform for IL-2 Sturmovik players.
1 Like
Well that little experiment shows that HAL is not restricted from responding to a question posed in the Flight Sims forums…
His answer for the particular question I asked him is pretty legit too.
Wheels
1 Like