Yeah, like I said, I think the sizes of the pits are good. I don’t feel they are off at all. The DCS A-10 viewpoint is a bit far forward, but once I move back, I’m ok…
Anyone have any idea of a time frame for the next update? I’m in no hurry, just out of the loop.
I believe sometime mid-end of September
A lead dev suffered a car crash. Might be a little longer.
For a second I thought you meant a PC crash, and my instinct was to wonder about their backup strategy.
The perils of leading a life in IT.
https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=818033
Some new P38, B25, and P51 shots up. Supposed to drop a major update at the end of this month.
Missed that News. Who was it?
Wheels
231
Hello everybody,
We’re in the second half of September and this means that the next update 3.201 isn’t far away. This one will be massive and will bring a lot of new content as well. Three player controllable aircraft, AI bomber, new AI ground vehicles and of course, the new map - Rheinland. This map tops the records once again: 130 000 square kilometers of reachable terrain (401 x 324 km), 176 000 square kilometers total size (461 x 384 km), 225 cities and towns - a record number of big cities, 70 airfields - 67 of them have historically correct layout recreated using archive documents. For increased detail and historical accuracy, for the first time, we have used 4 airfield types on the same map - with concrete, metal, and unpaved runways and airstrips without runways.
To populate the map with European buildings on such a large scale new ‘construction kit’ of European city blocks was created - this allowed to represent highly populated cities while keeping the general layout of the city where they belong. There are new models for big factories and many unique buildings and we also actively used the bridges ‘construction kit’ which has been developed previously.
Landscape features, especially in the hilly areas - deep river valleys, hills covered by forests and small reclusive towns create a special atmosphere.
Let’s return to the urbanized areas - we’re happy to announce that we were able to create a tech that allows displaying buildings three times farther than before. Rendering at such distances because of the enormous amount of buildings visible at the same time required heavy use of multi-threaded tech to prepare the data. We have made this feature optional for simmers that have a weaker PC. For such a map as Rheinland with many cities and towns, it really improves the perspective and the overall feel. Of course, it is useful for other maps too - for instance, it allows bomber pilots to spot their targets significantly sooner.
And as we announced before, for Bodenplatte we created AI ground vehicles with increased model and texture detail, 13 new types in total.
I wonder how this will affect VR performance…!
Looking very good!
I am quite pleased with how things are going. All I need now is that coop MP campaign to show up and I’m set!
Giggiddy!
Lucky you!
I am an SP and would therefore appreciate if they work on the core (AI, more various career missions, SP mechanics…) once the BoBP is released. In short - go intensive before going extensive again.
Btw. the new screens look impressive
So when buy Bodenplatte you get 2 maps or do you have to buy this new map separately?
I think Battle of Bodenplatte comes with one map. This is the Rheinland map they are talking about.
But the title on each screenshot reads: Il-2 Battle of Bodenplatte?
Yes?
Bodenplatte was the German codename for the campaign. As I understand it, it was fought, more or less, in the Rheinland district.
Nevermind, I thought there was already 1 map for BOB available and this Rheinland was another map for the theater. Time to learn how to read english properly …
Well, just bought Bodenplatte and Moscow, so guess I’ll have to commit more to BoX now.
Operation Bodenplatte was the last big action of the german air force - Luftwaffe - at the End of the war. The task was to destroy a lot of allied aircraft on different airfield of the Low Countries.
Germany lost a lot of aircrafts during the battle - a great number from own anti-air guns.
Yes. There was just some confusion regarding the naming of the map, which the developers seem to call ”The Rheinland map”.
I didn’t know that.
Strange, since they attacked enemy airfields…
Did they get shot down while returning home then?