IL-2 Great Battles Dev News

https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=812524

Today I’d like to tell you a story about how our Tempest Mk.V came to be. Every once in a while, I get to stop being a producer and just be a fanboy and add something to the simulation to fulfill a dream. When I saw how well our Spitfire Mk.Vb turned out, I knew I wanted a Tempest added whenever possible. There is something very cool about these British birds. I knew a Tempest built by our team would be awesome.

Follow the link for rest. Big Dev Update.

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The Tempest was a ball to fly in old IL-2. Looking forward to their take on it. :slight_smile:

Wheels

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I’m tempted to pick up Bodenplatte.

Does anyone know what currency is used at IL2’s site?

I’m seeing US Dollars when I go to their website.

USD for me when I bought Kuban this past spring.

I use the PayPal option which I am fairly certain should allow for multiple currency options.

Wheels

What I am most looking forward to is the map.

Admin: That last part is a discussion for another forum.

Edit: OK, sorry

okay thanks guys, that’s sorta what I thought

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I just updated IL2 after a hiatus thinking this aircraft was out. Disappointed, but I realized after firing up Kuban, the trees and scenery are demolishing DCS Georgia big time. Something has happened between when 2.5 first came out till now, but the IL2 Kuban map is stunning.

Yes it is, but no, I dont think its better than DCS.

It’s different.

This trick helps a bunch in making il2 VR better.

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From the link immediately above:

If, like me, you thought the cockpits >were a bit too cramped in IL2…

Too small? I find some of them too big; and none feel the least but small to me. The I-16 feels nuts on. The P-40 feels huge, as if the distance to the pedals is 7 feet or more. It might be that VR appears proportioned differently to different observers.

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Most definitely does, IPD is a physical property of your head.

I was fortunate enough to sit in a Bf109 twice (G-6 and G-10) and for me the proportions in VR seem to be bang on. It is pretty cramped when you’re over 1.90 m :wink:

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Well, I guess it is sort of adjustable. There are some minor side effects though… :wink:

But seriously, I would guess that if the IPD distance is set according to your physical IPD, the scale should appear correct…

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In DCS its a setting in the VR menu, it subtly yet profoundly affects the perception of scale. For il2 its this dirty hack.

The Rift S, which doesn’t have a physical IPD mechanism, allows for the IPD to be set in the Oculus software. I guess this works as a scale factor…

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Theres the ipd the hmd outputs to so to say, and theres the ipd the software assumes. The distance between your virtual eyes. This should be automagic but it works better if tweaked manually.

I have never felt the size was off in any sim apart from once in Aerofly FS2, but that was a bug.

The IPD is the distance between our viewpoints and thus determines the stereoscopic angle, which controls our perception of distance and depth.
Now, even one eyed people can perceive depth and distance, but that’s because the brain compensates by adding experience.
I wonder if this is a factor for me. I mean, even if the IPD is slightly off, my brain could be adjusting the experience because I know the approximate distances in a cockpit…? :thinking:

The effect is subtle. I suggest you try fiddling with it in DCS first as that sim allows very easy adjustments to it.

Use the peek-through function of your HMD to compare the stick in your virtual pit to your real one for example.