IL-2 Great Battles Dev News

Try the Open Composite (OpenOVR). Follow the link, download it and do the system wide installation. It’s really easy to switch back and forth between SteamVR and Open Composite.

The opencomposite thing completely eliminated the flashing maps, and cut down the tilting to almost nothing, but that’s on a rift running at native resolution,

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SteamVR for WMR users, I found out last night that a recent update overwrote my default.vrsetting. So motionreprojection and the indicator were both disabled. The SteamVR settings had not been changed. This caused my reverb to run really hot, have jerky menus in sims, and caused low FPS in VR. Enabling motionreprojection solved the image quality and heat issues

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Will do. Thanks!

This is the readme from Open Composite for those like me who’ve resisted it until now:


OpenComposite (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR’s API - OpenVR, forwarding calls directly to the Oculus runtime. Think of it as a backwards version of ReVive, for the Rift.

This allows you to play SteamVR-based games on an Oculus Rift as though they were native titles, without the use of SteamVR!

Why would you want to do this? There are several of good reasons:

  • Some users have trouble running SteamVR on their machines
  • While more work needs to be done on OpenComposite’s side for this, it can potentially get slightly better performance due to several design decisions, due to not having to support the Vive
  • When you run a program it’s guaranteed to show up in Oculus Home, while with SteamVR if you start the game when SteamVR is already running this won’t happen.
  • Again a problem for some people but not others, SteamVR can take some time to start up
  • SteamVR is several gigabytes in side - that might be a problem for some people

It currently implements most interfaces, and can play many SteamVR games. However, there are many more games that use versions of interfaces that I have yet to implement - this will result in a popup followed by a crash. If you find a game that does this, please let me know (see below).

There are several things missing though:

  • Oculus Touch models are not present. Some games (eg, Skyrim ) will use their own models in this case. For other games, you might not see a controller model at all. Most games use their own hand models though, rather than displaying a model of your controller.
  • The virtual keyboard does not yet work in OpenGL-, DirectX12- or Vulkan-based games. This should only affect DOOM BFG and older versions of Vivecraft however.

The games that I can confirm it works with are as follows:

  • Skyrim VR
  • VTOL VR
  • PAYDAY 2 VR

It probably works in quite a few other games, but I have not tried them.

Downloading and installation

OpenComposite can either be installed system-wide (all SteamVR-based games will use it automatically) or per-game (replace a DLL file for each game, this usually must be done each time said game is updated).

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@discobot fortune
Will we see a Pacific module before 2030?

Wheels

Hi! To find out what I can do, say @Discobot display help.

@discobot fortune
Will we see a Pacific module before 2030?

That’s twice that he didn’t want to go out on a limb. :rofl:

Wheels

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@Discobot fortune
Will we see a simulated WW2 Pacific before 2030?

'Cause I wanna know, too.

Here I was thinking "2030? That’s so far away!’ Then I realized it’s only 10 years in the future. . .

Anyone see a few years I misplaced? I’m sure they were around here somewhere. :grimacing:

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Juses fickung Thrisc… 2030 is 10 years away…:tired_face::exploding_head:
Man, you just can’t say that stuff there!!!:disappointed_relieved:
There’s people with heart problems here! :dizzy_face:

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Just heads up. Collector planes are now available on IL2 webstore and steam for some initial discount :

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For those who didn’t preorder on the Il-2 site already, of course!

The FC discount when it was first announced for RoF owners was quite good, it was $55 for me because I had almost everything in RoF, if not everything.

I didn’t know about that and IMO should still stand for RoF owners as I won’t be buying FC with no campaign, no scripted campaign (I believe this is correct?) so missions have to created by the users? Unless these things are coming in the future?

I won’t be buying until there’s a lot more on offer seeing as I can do more in RoF and I have almost bought everything on that platform.

Campaigns in FC can be brought in by PWCG from Pat Wilson. Great tool.

Other than that, FC offers native VR support in case you are into this kind of flying.

Tough call though. I have not yet purchased myself :face_with_raised_eyebrow:

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It happened when FC was first announced, before early access started. It was during the summer because I remember the window closing Sept 15 or thereabouts. This was 2018 I believe, not this summer.

A sliding scale was set up for people who had X amount of money spent on RoF got this discount, 2X got a larger one, and finally the largest was for like 3X spent, which meant everyone with all the planes and terrains. I had forgot what the discount was until I found my order email last week and saw I paid $55.

@777Studios_Jason has stated in an interview at Stormbirds, that missions will come, but they had to wait for the Arras map to be finished first.

I see many RoF users saying they won’t buy FC because it doesn’t have the carreer mode or campaigns.
I think they have forgotten, or never experienced, RoF from the beginning…
When RoF was released by Neoqb, it was buggy and very limited.
777 Studios took over and turned it around, with the help of supporting fans who bought the new aircraft, maps, campaigns and other add ons.
RoF could not have become the great sim it is today had it not been for the dedicated developer and the supportive fans.

One can, of course, maintain an attitude that Flying Circus should have all that RoF has, on release and that by not buying FC, the developers will see this and add it.

But that’s a mistake.

Flightsimulators are niche products.
A WWI flightsim is a niche within the niche.

If those who enjoyed RoF would like to see a sequel, they have to support it.
Normal market forces don’t apply here. There’s no competitor to transfer your business to.
By holding back, the only thing you will accomplish is that you tell the developers that you’ve lost faith in their product, and they will stop development.

FC is better than RoF in every aspect but content.
And unless we support the development of FC, there won’t be any content…

I think this is worth some thought.

I really hope enough WWI flightsim fans see this and that FC is a success so we may continue to enjoy a modern simulation of the birth of aerial warfare.

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I agree completely. Flying Circus is a victim of 777’s generosity. They continue to support Rise of Flight and so long as they do, many of those players will avoid making the leap. After all, they have a mature product already that provides 100s of hour of replayability when paired with Patrick Wilson’s Campaign Generator. A more business-minded 777 would have announced a drop-dead date for RoF that would coincide with a 1st or 2nd anniversary of the release of Flying Circus. Were I made king, that’s how I would have done it. But instead they released a product that is a generation ahead but underfunded. Compare this with the OTHER “FC”. How many versions of Flaming Cliffs did we have to buy over the same time period? I count three. How many campaigns came with the last two? I count zero.

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Well… Pat Wilson’s PWCG and your line of thinking makes me to bite the bullet! :sunglasses:

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SCORE! :wink:

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