Then a ‘realistic’ tank game is not for you
I just assumed from the syntax and question 3 that @norman wasn’t a native English speaker. Which is why I didn’t pay too much attention to the terse/demanding nature of his questions.
Ha I had a feeling you might have something to say about that!
Their previous game is “Tank Mechanic Simulator”, so I guess I’m a little leery that the combat aspects of the new one may take a back seat to such exciting tasks as “Clean the tank from mud” and “quickly disassemble rusted screw bolts” (some highlights from Tank Mechanic Simulator).
Don’t get me wrong though! I know that kind of game floats a lot of peoples boats so nothing against it, just a little cautious about the ratio of repairing/fighting in this one.
shudder 98% completed rust removal
@speck You know I couldn’t help myself
I’m working on an ARMA mod where 90% of the game is spent actually cleaning your weapons, or back in barracks, battling with Q staff to get stuff you actually need and moaning about how effing bored you are
Don’t forget standing by at the armory at 0315 to draw weapons, even though they wont start issue till 0700 at the earliest.
Will your game have a Warrant Officer (or even Specialist Mafia) DLC where you avoid the grind by disappearing during the day, and carrying a clipboard when moving between buildings?
Clipboard Corporals will be a thing. Warrant Officers and SNCO’s will disappear to the snake pit as soon as it looks like there is any work to be done
You know, Tony Hawk was a WO.
That’s how he learned to skate.
You have been served since 2017, sir.
On second thoughts, maybe a bit too cartoonish / TRON for my liking?
Added it to my wishlist anyway