Then a ‘realistic’ tank game is not for you ![]()
I just assumed from the syntax and question 3 that @norman wasn’t a native English speaker. Which is why I didn’t pay too much attention to the terse/demanding nature of his questions.
Ha I had a feeling you might have something to say about that!
Their previous game is “Tank Mechanic Simulator”, so I guess I’m a little leery that the combat aspects of the new one may take a back seat to such exciting tasks as “Clean the tank from mud” and “quickly disassemble rusted screw bolts” (some highlights from Tank Mechanic Simulator).
Don’t get me wrong though! I know that kind of game floats a lot of peoples boats so nothing against it, just a little cautious about the ratio of repairing/fighting in this one.
shudder 98% completed rust removal
@speck You know I couldn’t help myself ![]()
I’m working on an ARMA mod where 90% of the game is spent actually cleaning your weapons, or back in barracks, battling with Q staff to get stuff you actually need and moaning about how effing bored you are ![]()
Don’t forget standing by at the armory at 0315 to draw weapons, even though they wont start issue till 0700 at the earliest.
![]()
![]()
Will your game have a Warrant Officer (or even Specialist Mafia) DLC where you avoid the grind by disappearing during the day, and carrying a clipboard when moving between buildings?
Clipboard Corporals will be a thing. Warrant Officers and SNCO’s will disappear to the snake pit as soon as it looks like there is any work to be done ![]()
You know, Tony Hawk was a WO.
That’s how he learned to skate.
You have been served since 2017, sir.
On second thoughts, maybe a bit too cartoonish / TRON for my liking?
Added it to my wishlist anyway ![]()