Most likely yes, although you can still do this somewhat by contacting support and they can help transfer for you.
And within reason as well, if an account is doing this a lot, I am sure it wont be allowed. ED wont allow the selling of keys for a profit, much of this was put in place to stop that. Not saying you, but just saying… basically, the ability to gift a key.
Please excuse my scepticism, but does that really mean I can install (not play of course) DCSW on two computers at once?
If yes that’s the best change in DCSW in a long long time and really a reason for even me to get excited!
Really?? Lol. I kinda expected it would somehow deactivate the other copy so I never tried in order to not kill all my activations (I lost quite some because if hardware changes and forgetting deactivations so I was really careful with spending those).
With Steam, ROF, or BoX you can have the game installed in multiple locations, but you can only actively play on one at a time. So I have Steam on a laptop and my desktop, and I can play say Doom on the laptop but I can’t play it on the desktop at the same time, not until I quit on the laptop.
Think of it like instantly downloading it wherever you are playing it, and it then uninstalls as soon as you exit, but you can only have one install at a time.
I think there will hardly be anybody who will not find it advantageous.
The only exceptions would be people living somewhere at the end of the world purely playing offline because there is no Internet.
So the reaction should be overwhelmingly positive!
Yeah, Steam is a different beast for sure, and sounds like some stuff doesnt require a phone home at all, but yes, two weeks sounds reasonable, and we all know how people like two weeks in the ED community
Many thanks for the constructive feedback on the new protection system. It’s very important to use to create the best DCS World experience possible and an improved copy protection systems is critical to that.
We have been reading your comments, with particular focus on your concern of the three day period in which a verification check needs to be done. We will be carefully considering this and trying to find the best balance of a great DCS World experience for you and us being able to protect our work. I should have some feedback to you on this next week.
To also help better clarify this new systems (currently just for the Harrier), I’ll take another stab at describing it: Each time you log into DCS World, the authorization for the module is extended (currently three days). It would only expire after not logging into DCS World for over three days. If you were to go on vacation for example and not be able to log into DCS World for greater than three days, then that is still okay. Upon your return, you would log into DCS World and the module(s) would be re-authorized. The only complication rises if you are trying to play DCS World with no internet connection for greater than three days. This is the topic we will be re-evaluating.
My guess it is a concern for people who use DCS on a laptop while traveling (which must certainly be a minority of the customer base, but…) in location where an internet connection is either unavailable or financially unsound.
The greatest number I could think of would be deployed military as I’m certain there is no guaranteed internet access for enlisted in BFE Airbase, Nowhereistan.
I don’t know exactly why the short 3 day limit was posited as it does seem arbitrarily short.