It's here.....! (and other VR thoughts)

I was able to get the oculus working well with my sim racing today:

  1. iRacing - works great but needed a few file tweaks
  2. Assetto Corsa - works great and easy to setup (my favorite so far) I recommend this one if you’re looking for a first VR race sim to pick up during the upcoming Steam sale.
  3. pCARS - works well but took a bit of messing around in the clunky pCARS options UI.

First impressions: wow, VR brings a whole new dimension to racing sims.

The Nordschleife has been my absolute favorite track since I first lapped it in GPL in '98 and I’ve ran thousands of laps on it in all the sims since then, but today was the first time I actually understood the crazy steep corners and high speed straights of this track and why Jackie Stewart called it The Green Hell. So amazing to experience this track and it’s altitude and camber changes in full glory for the first time :thumbsup:

I think VR has now spoiled me for racing sims, I suspect I will have a hard time going back to 2D with some of my other favorite sims that don’t support VR (Raceroom, rFactor2, Forza, GranTurismo).

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@Kludger beat me to it, as I’ve been trying out some race sims two the last couple of days. I pretty much will mirror what he says, except for the fact that I like the pCARS VR implementation a little better than AC, probably because I’ve spent more time in the former. I think looking out of the car, pCARS looks better (much), but the cockpits look better in AC. The Spa, Donnington, and the Glen GP courses are done exceptionally well in pC. The road textures, flying klag, and colors look richer, although pCARS is a little darker. There are some settings that are supposed to may AC look better in VR, but I’m not sure which to try, since there are a handful of suggestions. Still looking.

The driving experiences for me are about the same. I turn off all aids and think that they both have pretty good feel of the tire grip at the limit, with AC doing a little better under braking and on curb feel. I’d give the overall nod to AC, but I’m there is a bit of jitter near the center point that is noticable when driving straight. I am running all of the FFB setting stock, so you can probably dial that out. I don’t feel it with pCARS.

Of course neither might be as good as Live for Speed, which to me might have even a little better feel than the other two. I just don’t spend a lot of time in it due to lack of real life cars and tracks, not that either are bad. It’s really good on both the FFB and VR implementation. It’s also free in it’s base form, so if someone wants to check out the VR experience in LFS, it costs you nothing.

Concerning driving the 3 above listed road simulations, I basically never want to do it outside of VR now. I find myself hitting the braking points, turn-in points, and apexes much more consistently in VR. I also drive closer to the edge of the track, which can cut lap times. I had the good fortune of attending 3 days of driving school for my 50th birthday (thank you love), and one of the things the I remember is that there is the driving line and there is the driving line. Learning the line is easy. There are a set of rules for different types of turns that can be easily remembered. But doing it consistently is not.

For instance, in a turn leading onto a long straight, if you are as little as 12 inches inside of the edge of the track at turn-in, you can add .2 seconds per lap. And the thing that I had the most trouble with after mastering everything else was hitting apexes consistently. You really need to be right on them and if you get sloppy, your driving instructor will be there with a stick pointing at the curb shaking his head. It’s a game of precision and VR is almost like cheating IMO.

The head movement is so natural I found myself leaning into turns with my head and body as you would in a car. It must humorous to watch this going on.

Lastly is Dirt Rally. Wow, The VR support is rather minimal, but once I found that the hot key to recenter the view is simply the CTRL key, I got along fairly well with the rally sim. Even though the FFB forces are a bit subdued compared to the street sims, you have to move the wheel so much that it is a lot more physical. Driving a short 3 stage rally in Finland in a Group B Peugeot is a good workout. My shoulders ached and my VR goggles felt warm on my face. The experience is so immersive that one time my co-drive called, "Stay center over big jump ", that I yelled out “Oh shi—” when I found that the pace notes should have said stay slightly left. Glad the kids were in bed.

Rallycross is amazing. I just wish DR was a little brighter. I turned up the gama, but it didn’t seem to do much.

In summary, it’s a great time for driving sim fans.

Good post comparing pCARS, Assetto Corsa, and iRacing in VR.

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Good info @chipwich, you reminded me I need to try Dirt in VR, and I didn’t know LFS had VR , I’ll definitely check it out.

Yeah I feel the same way about hitting apexes, I’ve been using triple monitor for a long time in racing sims, but VR is so much more natural and accurate when looking into the corner through the turns, it’s totally like being in the car, almost feels like an unfair advantage on iRacing.

Dirt and Project Cars are on my list for the next sale…

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Thanks @Kludger. Since I posted, I found a really good Asseetto Corrsa Rift setup guide. Looks like there is a pixel density setting similar to DCS.

@BeachAV8R, we need a MudSpike rallycross meet one of these winter weekends :sunglasses:

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That sounds like a great idea…!

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Count me in!

I have have Project Cars, as fairly useless at driving games. Would MP in that. One thing I did notice almost immediately is that because of the depth perception I could drive courses better ‘cold’, in that I did the entire Californian Coast track without incident. Without the headset I wouldn’t have being able to do that for sure.

I found Project Cars for 50% off today…($15)…not the one that has all of the DLC…but it should suffice for now…

http://www.gamersgate.com/DD-PCARS/project-cars?caff=2088091&aff=cj

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Wow…I’m an awful driver…! And I’m not even drinking tonight…


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First few minutes of this excellent Frooglesim video indicates that FlyInside might be out to some testers at this point (I’ve got a virtual phone call in…lol…)

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So had some alone time tonight (on call) to mess around in the Rift and chose to spend some time with DCS World. I have to say, while I’m enjoying the Rift in P3D immensely, DCS World seems to have gone to great pains to really make the VR experience incredible.

One thing I haven’t figured out yet - how to map a zoom axis like I have in FlyInside for P3D. I’m using the INCR/DECR axis on my TM Warthog (the little grey one on the right side of the throttle) for a zoom axis in FlyInside and it works great. I’ve been poking around the DCS controller menus and have been trying to map an axis to the zoom, but haven’t had any luck. At oversampling (or whatever it is called) set at 2.5…I don’t really much need it, but there are some obscure toggle switches that it would help with.

I took a spin in the Su-27 and Gazelle tonight…what an awesome experience in VR. Just flying in formation with an AI aircraft is so darn incredible feeling.

Pro Tip: If you want to have a drink while you are in the Rift - you’re gonna need a straw.

Even the external views and the “tail cam” view are spectacular in VR. I really cannot wait to take my rig into work next month and show the guys. We have a couple ex-Navy pilots that fly for my company - one was an A-6 pilot and the other a P-3 pilot. I think they will get a kick out of the VR cockpits in DCS.

So I’m up for suggestions on what scenery area I should show them in DCS World? Got any favorites? I mean, I guess Las Vegas is a no brainer, but I also want them to experience the thrill of speed and some trees whipping by. I think there is some nice areas over there near Mt. Charleston. I haven’t explored the NTTR map much…have they already added those other airfields they were working on?

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You can do pixel density 2.5…?!?
Is that because of ASW?

I don’t know why I can. It might be because I’ve just been flying around in the quick missions and haven’t made anything explode yet…LOL…so I’m not running real FPS hungry missions. Maybe the GTX1080 was worth it.

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…he read, and slowly turned to look at his creditcard, with a grin very reminiscent of a starving wolf, locking its gaze onto its prey… :smirk_cat:

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Whimper Tell him I love him!
Erhhm… I mean. Send him my regards…

Does he have any story to tell? YES HE HAS!
GIB STORY!!!

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Some Valve love for async reprojection on SteamVR. Works well with DCS on the Vive @near_blind :vr:

Just opt-in to the beta in Steam library / SteamVR / Properties / Beta tab.

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lol. I saw that but didn’t think to post it because I’m pretty sure I’m the only Vive owner here :laughing:.

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We have the typical 15 lurkers for every active member forum ratio, so it’s always useful for someone. :slight_smile:

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A post was split to a new topic: Microsoft VR October 2016