Kerbal Space Program 2020

Taking off from the landing spot on Ike.
Since I had so much fuel left in that lander I decided to land in a second spot on Ike to gather some more data.








Taking off for the last time, and meeting the Odyssey in orbit.



I stayed docked with the lander’s transit stage for some more time, using up its resources first. It has been a while since I did interplanetary missions using a crew supply mod, so I made sure I maximized the available food. Turned out I had WAY more than I needed, but not all transfer windows allow for such short travel times so I still think it was the right decision.

Saying goodbye to Duna and Ike. Starting from Ike’s orbit reduces the deltaV for the voyage home by quite a bit.



Back at Kerbin! Both fuel and other supplies were still plenty, so I didn’t risk aerobraking. The Odyssey stays in orbit to be resupplied and used again (probably for an orbital Eve mission and a Gilly landing) while the crew returned to Kerbin on a Skylon.






And because there has to be something that goes wrong (these are Kerbals after all) I messed up the landing procedure and needed a tad more runway than I had planned for (the picture exaggerates it though, I left the runway with very little speed. I tried to turn the plane around so I kept rolling until I eventually decided that it wasn’t worth the risk, and stopped).

This was a nice mission! I enjoyed it a lot. It took about two Kerbal years IIRC, and a dozen docking maneuvers.

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So cool. Never got any further with kerbal than orbiting and docking. Perhaps flew a lunar orbit insertion once.

Seeing stuff like this makes me want to dig in.

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@Aginor what version KSP are you running?

I’m running Steam 1.10 but having issues getting AVP to work. I’ve installed the mod and pre-reqs but not seeing any clouds, etc.

I am running standalone 1.9.1

Edit: are you using CKAN for mods? It helps a lot with dependencies.

I have tried but I’m lacking the buildid file in my KSP folder so I can’t seem to add an instance in CKAN.

I just discovered this game and i’m in love !!!

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It is magnificent. It ranks very high in my “best games ever” list.

You may want to read their user agreement. I’m not touching that virus with a another mans 10 foot poll.

I’ve read it. It is bad.
People have been misinterpreting it as well though. Most companies (including Microsoft and Google btw) have similarly bad ones.

But people have been monitoring the programs and they are doing none of what they are accused of as far as anyone can tell.
I don’t see any reason to call KSP a spyware, let alone a virus.

So maybe you know more than me? I’d love to get a pointer in that case.

My “sauce” is steam forums. They have a dedicated threat about ULA and after scanning it, I have no desire to support such company. I’m not becoming “human-centipad” (ref to South Park)

Thanks, I’ll look into it.

I can’t imagine it’d be any worse than the EULA for an iPhone or any other software on Steam.

I’ll keep enjoying it like I have for the last seven plus years.

:man_shrugging:

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Yeah it is basically the standard “we own everything” thing. Same as Discord, Facebook or others.
It most likely wouldn’t hold up in court (in most countries at least).
But hey, it is OK to say no. For me personally it is more about the things they do, and as far as I know there has never been any significant data collection by them.

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one simple SpaceX launch AAAAAND I’m playing KSP again… :slight_smile:

Task failed succesfully!

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Story of me the last, like… six years or so. :smiley:
Such a great game.

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The last big update for KSP has just landed. The remainder of the team is now completely focused on KSP 2.

Hello everyone!

Today we wear our party helmets to celebrate the 10th anniversary of the first publicly released version of Kerbal Space Program , as well as the launch of our most ambitious free update ever! Kerbal Space Program 1.12: On Final Approach is the last major update of what became one of the most influential space flight simulators ever, but it also marks the beginning of a new chapter in the Kerbal universe. Looking forward to the future, but proud of what KSP has achieved, we want to give players our most sincere thanks. The support you’ve given us throughout all these years has helped to excite and inspire us to bring you the ultimate KSP experience before KSP2 hits the shelves next year.

Kerbal Space Program 1.12: On Final Approach is packed with a great deal of content including a brand new ‘Slim’ suit inspired by the feats of the private aerospace sector industry, on-demand disconnecting struts, and rotating docking port collars, just to name a few. This update also includes many new requested features & quality of life additions to improve the user experience of KSP, such as a huge revamp to craft and game save loading menu-system, a large amount of wheel and landing leg improvements, and much more! Rejoice and explore the Kerbal universe once more… you might even encounter some of the new easter eggs and unlockable launch sites scattered around the solar system. Are you ready?

Let’s go through some of the update’s highlights below:

Maneuver Creator App

The Maneuver Creator app is an incredibly useful tool that enhances the accuracy of your space maneuvers by allowing you to quickly generate transfers to other celestial bodies, see upcoming transfer windows and get a good understanding of where you’re going and how much deltaV it will take to get there.

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Alarm Clock App

Use the Alarm Clock app to set alarms for maneuvers, manual time alarms and alarms for various orbital positions, which will certainly come in handy for those long trips that require several burns to complete.

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New Solar Panels

This update also includes 4 brand new photovoltaic panels, including enhanced versions of the SP and OX-4 series, but also two large circular retractable solar panels with very cool deployment methods.

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10th Anniversary Fireworks!

Celebrate KSP’s 10th anniversary with these highly configurable firework launchers to attach to your vehicles. Choose from different trail and burst types, but also tweak the force, duration, star size, launch velocity, explosion delay, and the colors of the fireworks at any given time. Let the party begin!

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Welcome to Mudspike!

It has been a few months since I last played KSP, but I think it was the mod called ‘StationPartsExpansionRedux’