Nice one!
And in fact… there is a procedural wings mod! I use it.
https://forum.kerbalspaceprogram.com/index.php?/topic/175197-13x14x15x16x17x18x19x-b9-procedural-wings-fork-go-big-or-go-home-update-40-larger-wings/
I recommend using the program CKAN for managing mods, it works like Linux’ apt.
Here is my mod list right now. 55 mods and I am still missing some stuff that hasn’t been updated for this version yet.
[x] Science! Continued (xScienceContinued 5.26)
Astrogator (Astrogator v0.10.1)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:v0.93)
B9 Part Switch (B9PartSwitch v2.16.0)
Chatterer (Chatterer 0.9.99)
ClickThrough Blocker (ClickThroughBlocker 0.1.9.5)
Community Category Kit (CommunityCategoryKit 5.1.0.0)
Community Tech Tree (CommunityTechTree 1:3.4.1)
Connected Living Space (ConnectedLivingSpace 2.0.0.5)
Deployable Engines Plugin (DeployableEngines 1.2.1)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.6)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.15.11.4)
Firespitter Core (FirespitterCore v7.15)
Firespitter Resources config (FirespitterResourcesConfig v7.15)
Impact! (Impact v1.8.0)
Infernal RO-Robotics (InfernalRoboticsRealismOverhaul 2.3.1)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Attachment System (KAS 1.6)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1)
Kerbal Inventory System (KIS 1.25)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.1)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.1.1)
Mini Airbrakes (MiniAirbrakes 1.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0)
Module Manager (ModuleManager 4.1.3)
Near Future IVA Props (NearFutureProps 1:0.6.2)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
Precise Editor (PreciseEditor 1.4.0)
Precise Node (PreciseNode 1.2.11)
Procedural Fairings (ProceduralFairings 1:v1.8.2)
Procedural Parts (ProceduralParts v2.0.3)
RasterPropMonitor (RasterPropMonitor 1:v0.31.3)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3)
RealChute Parachute Systems (RealChute v1.4.7.6)
RealHeat (RealHeat v5.1)
Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1)
scatterer (Scatterer 3:v0.0610)
Scatterer Default Config (Scatterer-config 3:v0.0610)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0610)
Ship Manifest (ShipManifest 6.0.1.0)
Smart Parts (SmartParts 1.9.16)
Snacks (Snacks v1.24.5)
Solar Science (SolarScience 1:v1.2.0.0)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.5)
Surface Mounted Lights (surfacelights 1.16)
SXTContinued (SXTContinued 2:0.3.29.4)
Time Control (TimeControl 1:2.9.8)
Trajectories (Trajectories v2.3.2)
TriggerAu Flags (TriggerAu-Flags v2.10.0.0)
Trim Indicator (TrimIndicator 1.9.0.0)
Waypoint Manager (WaypointManager 2.8.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
Here are a few things I built in this version of the game (Sandbox mode. I liked the career the first few times but now I just want to set my own goals and build, and not grind science/money)
Comm satellite (I have three of them orbiting Kerbin and one orbiting the Mun so far):
KSS1, my space station. It was launched in ten parts.
It has a crew of 12 Kerbals and features a centrifuge section (inflatable so it can be launched) that creates 0.5Gs
The docked space ship is a KTV1 (Kerbal Transport Vehicle 1), I use it for a lot of things, including as a tug to move station parts after I have placed them in space near the station. Especially if I send them up in my huge, unwieldy SSTO that cannot maneuver them into position.
The KTV1 and most of the station parts are launched using the ELSA rocket (~20 tons to LKO). My daughter suggested the name, but I figured out it could mean something like “Extra Large Space Ascendant” or so…
An ELSA rocket (with extra boosters) also launched my mun probe and a lot of other things:
Here is also my Mun rover and the lander that brought it to the Mun (long legs so the small rover can just detach from the bottom and drive away).
And here are the spot where Kerbals set foot onto the Mun. The vehicle and the lower part of the lander are still there.
The mission was a bit like Apollo, except that I launched with two rockets instead of one huge rocket and docked the parts in lower Kerbin orbit. And my moon vehicle was HUGE compared to the real one.
The CSM was basically my KTV1 just with a bigger fuel tank, and the lander looked like this: