I am one of those ‘EA’ F16 Pilots (insert sneer or such here lol)
but I’m curious- while I’m well aware that this is an incomplete system - did they leave out instrumentation lighting? I have been looking about but I’m not finding anything.
Not by default as far as I know. If you want to bind them for yourself you can head over to the F-16C controls and then head to the ‘right console’ controls list. You’ll find the internal lighting controls in there.
I’m having a pleasant time w the Viper. I should say, I am having a Great time flying the Viper against the Fulcrum.
I dont understand a couple of things. I fly a the Warthog using default commands. So boat sw back and I’m in close combat mode. I then push TMS Up for bore mode or TMS dn for Vscan mode. It seems to time out… is this accurate?
Then how do I switch missiles? Is there a hotas command? Reaching for the MFD buttons is taking too long.
If I go boat sw Fwd, how do I lock on? How do I switch missiles?
I think I covered everything. In BVR the Viper seems so believable. In close combat I’m lost a bit.
I dont know about the default commands, but since boat switch aft puts you in dogfight mode, boat switch fwd probably puts you in MRM (medium range missile) mode. In this mode, you use the fcr (radar on mfd) to lock bandits. DMS down to make the radar SOI (sensor of interest), slew the cursor over a bandit, then TMS up once for a soft lock (SAM, situational awareness mode. Good enough for AMRAAMs and allows the radar to spot additional bandits in the direction of the target) and optionally another TMS up press for a hard lock (STT)
Oooh! Just like in the real jet, the switch has to remain in the aft (respectively forward) position to stay in dogfight or MRM mode. Allowing it to center returns the jet to whatever mode was selected before the dogfight switch was manipulated.