MicroProse will be announcing new game soon

You just wish they did.

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OMG, this is pure brilliance!
:rofl:

I think that is probably the most humorist and intellectual–and fastest (it only took 2 minutes) response ever on the Mudspike site. We need some type a “funny but smart” badge
something like:

You’re making me blush, i’m not that smart, that’s just domain knowledge. Control theory 101 if you will.

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Seems one of the games Microprose teased is a tactical FPS called Operation Harsh Doorstep.

Vague information out there, but it seems to be a realistic tactical shooter like insurgency, Squad, ARMA, Project Reality etc.

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There’s a trailer up on steam.

I’m getting squad vibes from that. I noticed there was an AH-64D in the logo, and the roadmap states steerable aircraft and even ships are planned down the line. It looks like they’re developing a WW2 shooter in parallel with it.

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Yes it appears the teaser images with apaches and the operator dude in front of the Blackhawk were for this. I’ve been searching but can’t find a compelling answer as to why this should be better than Squad or Post Scriptum. Both games are spiritual successors to BF:PR, new graphics engines, etc.

“Online PvP”

Yeah, no thanks. Had enough of all the “squad based” shooters arriving but are PvP only.

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Got some feedback from the developers

Hi guys! Just to answer a few questions.

The main thing that Operation: Harsh Doorstop does differently than all the other tactical shooters releasing right now
 is that it is free, and on a modern engine.

[11:14 AM] Wingman: There is a slight serge in these FPS's lately. Hell Let Loose, Post Scriptum, Enlisted, Project Reality WW2 1.6, Updated RO:Darkest Hours, etc. They all just seem to mush together, nothing stands out really.

To quote Wingman, I actually agree with this. That’s one of the reasons we want to create Operation: Harsh Doorstop. Perhaps if there was a free first person shooter on a modern engine available, there would be less saturation of high-price shooters (all sharing painfully similar themes) in the market.

Our objective isn’t to do anything differently with Operation: Harsh Doorstop. Inversely
 our objective is to do the same thing as everyone else, just without a price tag. We feel that if we can accomplish this objective, this will force the industry forward.

I’d personally like to see more progressive ideas and original concepts releasing in the game-world right now
 but it seems that most studios are focused on recreating or rehashing the same themes and environments. Games like Project Reality (which are free) are on very dated engines, and have severe limitations of what they can do with their game (because of legal restrictions from Electronic Arts) and other games (like the Battlefield series) are completely locked down from the creator community (with no mod support) and have started a routine of releasing painfully similar games year after year.

I think if we release Operation: Harsh Doorstop
 it would change that market landscape fairly rapidly.

That is our mission <3

No such thing as a free lunch.

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I also wonder what the free-to-play model will mean for a game that is most likely going to be heavily communication and teamwork oriented.

Like Gunny, I haven’t found a compelling reason to choose this over all the others right now. I did find some things I found interesting, though.

It looks like they’re working on a WW2 carrier (Essex class?). I think it’d be fun to have some rising storm 1 style gameplay with an aviation component and perhaps some attention to littoral warfare. Besides, there can never be enough PTO games.

It looks like procedural destruction is at the very least planned. I haven’t played a game that did this very well and felt right since the bad company 2 - battlefield 3 era (I felt the later games overemphasized on “epic over-the-top” scripted destruction and left so much indestructible it didn’t felt like a core part of the game anymore). I’m at the very least interested in how they integrate procedural destruction, especially with all the heavy firepower assets that seem to be planned.

Yeah. BC2 was fricking amazing. Also the “oasis” level on BC1 is right up there with my favourite maps ever on any game. You could DEVASTATE that map by the end of a match.
Why did they stop that it was incredible

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The total abandonment of AI is one of my peeves as well.

There seem to be 2 main types now:
PvP only, all you do is compete against other people, and as there are guaranteed to be at least 50% of the people on whatever server you’re on with more experience or cheats than you, it sucks.

Offline only, you have an SP campaign tailored to one player perhaps, or you have skirmish-style vs bots on various maps, but totally alone.

On occasion you have the annoying “you WILL find multiple other friends to play with or we’ll force some one you” types where you can only play coop with 4 or 5 people, fewer than that and matchmaking brings strangers in
or they let you play with 2 and you get overwhelmed because it’s all balanced for 4-5 without regard to how many are actually there. Just as lame as playing PvP only.

Difficulty levels? Scaling numbers/damage based on total players present? NOPE! Sorry, find 5 or get annihilated!

It makes finding ones that are genuinely scaled for differing numbers of players all too rare.

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I’m left wondering much the same
 I remember playing strike at karkand a ton back in the BF2 days, and being able to shoot the place until nothing but rubble remained in BF3 was amazing.

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I stayed up all night playing BF3 when it was released to try the jets out. I distinctly remember actually queuing for a turn on Kharg Island and turning round after a while and 75% of the buildings had been levelled. It was epic.

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The new Microprose games have been announced.

https://www.microprose.com/news/microprose-is-back

Today our first three games have been announced:

Task Force Admiral, a single-player experience centered on the command of an early Pacific War US Navy carrier task force that puts you in the nerve-wrecking role of the admiral in charge .

Second Front, an accessible WWII turn-based tactical game sporting all the depth of a paper wargame and the ease of a computer simulation.

Sea Power, a deep modern naval combat warfare simulation that pits Nato and Warsaw Pact against each other in a tense, hide and seek-based, confrontation. From the lead designer of Cold Waters.

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Wait a second, Sea Power and Take Force Admiral will be released under MicroProse? Fantastic!

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W00t!
My hopes for this new MicroProse are suddenly much higher.
:smiley:

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Wait a second
havent I heard of this? I don’t recall microprose being mentioned in the other thread? I mean it doesn’t matter obviously but wouldn’t you mention it?