Microsoft DirectStorage

Might be a reason to go NVME in the future.

We’re excited to bring DirectStorage, an API in the DirectX family originally designed for the Velocity Architecture to Windows PCs! DirectStorage will bring best-in-class IO tech to both PC and console just as DirectX 12 Ultimate does with rendering tech. With a DirectStorage capable PC and a DirectStorage enabled game, you can look forward to vastly reduced load times and virtual worlds that are more expansive and detailed than ever. In this blog post, we’re going to give gaming enthusiasts more details on how it’s going to work and how it will revolutionize PC gaming.


The future is now! :grin:

Well maybe we can push ED to get this into DCS so we can all enjoy the Syria map with less wait time and more FPS.

Unrealistic? Yes.
Still want any performance improvements anyway!

Sounds like evolution, not revolution; another level of cache will be improved. Good for flight sims, depending on how they construct the scene graph (or whatever they call it now)

Is this cache or is this bypass?

I was reading about giving GPUs access to storage so your video card can load textures from the drive without the CPU needing to be in the middle, is that what this is? It may not seem like much for games that preload, but when stuff streams for open world games that only load a “bubble” around the player, it could result in some real improvement.