I think they used some kind of filter effect to do this. In one of the clips it looked that way to me at least.
But it was very well done, I think I would be very happy with that!
Edit:
Watched it again on a bigger screen and it looks really great. From what they showed I’d say it is pretty much perfect for what you can expect from a flight sim.
I think one of the biggest differences for MSFS2020 will just be what the expectations on default scenery will be. XP and P3D can be made to look really nice with OrthoXP and custom layers, plus there is always Orbx scenery, but to get it all by default for the included price will make a difference I think.
Including all the worldwide scenery, 11 decent aircraft, ATC, Traffic, Clouds/Weather and a graphics engine that works solidly at 4k/60fps for $60 will shake things up, even if the sim doesn’t end up being perfect in every way.
I’ve put my 3rd party purchases on hold for a bit.
I think it will just reset the value proposition a bit. Charging $80 for clouds, $60 for ATC, $50 for traffic and $50 for a (relatively) small region of scenery that takes up a lot of SSD space might be harder to justify. There will always be ‘gaps’ but perhaps they’ll just get more specialized?
I do think XP 12 will benefit from all this for sure. What MSFS has done isn’t impossible for others to implement as well, so hopefully we see lots of new things to buy from lots of places.
If people want custom walk-around quality accurate airports (that aren’t in the top 1000 in the world etc), super detailed but rarer aircraft and even scenery objects that no AI could ever do (and doesn’t come from the streamed scenery) then I’m pretty sure it will be there in MSFS2020 and in XP11 etc as a 3rd party offering. There will be an active marketplace around the new sims I feel.
On behalf of the entire MSFS team, we wish you and your loved ones the very best for 2020!
TECH ALPHA 1 – WAVE 2 INVITES COMING NEXT WEEK!
Starting next week (01.13 – 01.17) we will be sending out the second wave of invitations for testing Tech Alpha 1. If you’ve registered for Tech Alpha 1 but have not been selected, make sure to keep an eye on your inbox starting next Monday!
TECH ALPHA 2 – FINALIZING RELEASE CANDIDATE
We are in the final testing phase for Tech Alpha 2 and expect to have the build ready for release shortly. We are currently tracking to the following timeline:
01.20 – Begin sending Tech Alpha 2 invitations.
01.27 – All Tech Alpha 2 invitations sent.
01.27 – Tech Alpha 2 ready for download, begin sending build access emails.
01.31 – All wave 1 Tech Alpha 2 emails sent.
As a reminder, if you are already participating in Tech Alpha 1 testing, you will automatically be granted access to Tech Alpha 2.
The questions and wishlist lists being read as alphabetical and not in order of priority is important too (please don’t launch without TrackIR or VR, pleeeaaaseee).
I would push TrackIR down after seasons.
While I absolutely love the camera freedom, I currently miss FSX’s pretty good ATC and AI traffic. Seasons can make or break the choice to fly in a particular area, and don’t require additional hardware - benefits everyone.
I could work with a hat switch at first. Nostalgia alone would allow for that! In FSX I didn’t move the camera alot, unless I was in an external view.
I really like it and the VR works quite nicely now (on an overly expensive PC). I put on some country music, drink beer through a straw, pick up a delivery of hogs at 9PM from Redding CA and drive overnight to Albuquerque NM until dawn. It’s relaxing in a weird sort of way.