Who are you and what did you do to old grumpy @smokinhole?!
Just been watching a twitch stream with the Asobo developers. Some interesting information there.
They are still down playing the “huge tree” issue and apparently they want users to report thousands of instances of this issue. They will allegedly fix on a case by case issue after getting reported. What? Can they see all these streamers and the huge trees all over the place. I mean, the sim is still flyable, I guess. I hope the trees don’t have collision on them if they are blocking the landing and takeoff paths close the airport.
They also seem to have downplayed the issues with flight models and are still hanging their hat on having manufacturer pilot input.
Well, I hope things work well. I’m just interested to see the comments when this goes live next week to see the impressions of a larger userbase.
Testing the old, default FSX King Air 350 (in a default FSX installation) to see how well they modeled torque drop, ITT, and fuel flow. (Spoiler alert - other than throttle response…they did pretty damn good!)
At this point do you just paint silhouettes of Koolaid guy on the side of your computer?
The case-by-case thing is likely just a smoke screen to buy time to back trace whatever Machine Learning/AI algorithm is the culprit. This is as much a case showcase for MS’ tech stack as it is a flight sim, so they aren’t going to just blurt out “oh yeah, it’s borked, we know.”
I believe they said the dev kit would be made available for free shortly after launch, so worst case the community will clean up flight models. FSX had some issues at launch there too.
I’m betting it’ll be a mess at launch though. But has any flight sim released in the last 20 or so years had a solid launch?
Yes, but, counter point: Those clouds make me sad.
I might sound like a negative nancy. I’m just trying to temper people’s expectations, especially those that bought the kool aid in bulk @elby
It does look like a great flying experience simulator. I’m more of a casual flyer myself, so I’m not holding for ultra detail aircraft, but good flight models. From what I’ve seen from the videos, even the small airports generic airports look better than older sims. For instance, I recently went back to P3D, even using orbx landclass. And man, I’m not sure I can go back.
I’ve been burned by the launches of Battlefield 3-5, Rome 2 Total War, ARMA 3, etc. I’m skittish about being an early adopter now.
And the FF keeps constant in normal conditions when you only change the RPM lever? because in a real PT6 and his free wheel nature were the prop is not physically connected with the power core engine part, you can do adjust on RPM with RPM lever without change the fuel flow.
That is a BIG problem in all PT6 powered addons for FSX (including expensive addons) were they use FSX core engine physics that only support “conventional” engines were the prop is physically connected with engine core (by a gearbox or other physical connection) were a change in RPM directly do a change on fuelflow accordingly because it increase the load on the prop that its felt on power side of the aircraft engine.
Almost all PT6 birds on all civil flight sims suffer from this limitation/bug…
And in MSFS2020???
Hey, don’t drag me into your kool-aid conspiracy. I’m just sitting here, quiet as a mouse.
Route map (yes, you can undock it to a regular window and move that wherever you like and resize it - map functionality is OK-ish…not a lot you can do with it really).
@BeachAV8R. Can the map be moved to another screen, or does it have to stay confined within FS2020?
I think it can…because it can be made into a normal windowed border window (if that makes sense)…but I’m only playing on a single ultrawide monitor, so I can’t really drag it to another monitor. But looking through the beta forums, I do see mentions of people moving the map onto other monitors, so I have high confidence it would work.
Love the hangar. It gives a feeling of immersion and value.
Can’t wait to see the Citation Longitude in a video.
… but then… might just try it myself in a few days.
The default 747-800i is wonderful. The cockpit is really nicely detailed and the systems are “good-ish enough” to match up to what I think should be on offer from a default airplane. Going through the cold & dark through from bringing the APU and individual engines to life feels just complex enough to feel right. At mid weights (haven’t tested MTOW yet) the breakaway thrust feels adequately low…I know there were complaints about that earlier in the beta (I do still need to test it at MTOW though).
I haven’t really explored the FMC much yet, but there are some basic functions there like setting V-speeds and departures/arrivals. Will dive deeper later on that. Engine response and handling on takeoff, in the pattern, and landing felt really good to me. Who knows with regards to fuel flow and stuff…will test more on that later on a full point-to-point flight.
It looks and flies great though…again…for a default level airplane. I think it is way better than the poorly implemented G1000 King Air…the glass cockpit (G1000-ish) planes are…meh…I dunno…something about them.
Getting ready for pushback…
Will test autopilot stuff here in a bit…
LPMA - Madeira is gorgeous…and the tree heights are correct!
Mid-weight takeoff only used about 60% of the runway…
Coming back around for the tricky little continuous right turning approach to runway 5 - throw in some turbulence and wind on this one and it is a fun time…
Very satisfied (at least initially) with the 747…
As of my build (I don’t know if the release build will be different) - runway contamination (rain/snow/dry) does not seem to affect aircraft performance, which is a big bummer. I tested with similar conditions:
Wet/Dry
15C
Calm winds
747 MTOW (987,000 lbs.)
Accelerate to 120 then closing the throttles and using wheel brakes only to bring the plane to a stop (no reversers or spoilers).
In all cases - dry, wet, snow - aircraft stopping distance remained the same. I have submitted a question about it on the beta forums and will report it as a bug. It really is a fundamental bug if you decide to look at MSFS as an “Operating System” for future planes of even better quality.
Testing density altitude scenarios at Telluride…the flight model does reward aerodynamic efficiencies in that it does consider the costs of performance now vs. better performance later. Pitch for Vx-ish and you’ll get an initial boost, but will find yourself struggling later. Accepting poorer initial performance, getting the flaps up and accelerating to Vy-ish ends up being better in the long run. I’m using some pretty unlikely scenarios - MTOW in the Cessna 172 and comparing 0C to 25C…
Nice feedback. Too bad you couldn’t have been on the internal test team or providing Insider feedback much earlier in the process.