Microsoft Flight Simulator - Post launch impressions

Oh dear. I just went over to the Avsim forums and took a look at the threads there. :open_mouth:

Makes me appreciate Mudspike a lot. :slight_smile:

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I’m gonna have to ask you to take off your shoes before you come back in… :rofl: :poop:

I love it that ā€œgamersā€ are having FUN with this sim. Flying it with X-Box controllers…this is great. The old hands need to lighten up a bit. You can fly this sim however you want, and make it as sterile or chaotic as you want. We should be welcoming this new influx instead of gatekeeping.

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Yeah, I’m finally up and running. After 2 days of attempting to download this, left it overnight since yesterday. Funny that the speeds were horrible until this morning, when I woke up saw it around 33% (After more than 10 hours downloading, but with good speeds, over 150mbps) So maybe the servers only normalized today around here. Anyway, I’m flying. Did a short test and mostly some of the lessons.

Since I know nothing about flying airplanes, I can give some of my newbie impressions.

About performance, I was panicked from all the posts around here, since my setup is good but not great. I have a 1080 ti that saves me from most of the problems, but I’m running it on a 6000 series i7 Laptop over an external GPU enclosure… so… Lots of bottlenecks. Still… it is working fine. on my 1440p ultra wide I am getting pretty smooth fps on High End settings. and it looks gorgeous. Not as good as the screenshots, as usual, but much better than anything else I have tried so far.

I guess flying Cessnas have it’s charm… But I don’t see myself flying this more than DCS just now. Funny how in SIM life one can know how to fly an F18 but cannot start a Cessna without assistance…

I’m lucky I’m completely broke right now, because that marketplace looks pretty dangerous…

I flew very little X-Plane, and from a beginner level, this feels 300 times more accessible. It looks great, so it makes people want to fly (not only for the systems or the planes, but to actually be in the air. It makes it easy to mess around and the assistances work pretty well. I love the turbulence, it really works well to make it feel like you are flying. I always feel sims feel to stable, and it’s nice to be able feel the bumps even from a monitor.

I felt the ground hugging physics on my first landing, and even though I am no pilot, yeah, felt weird.

Overall, I think none of the other sims availiable launched without its areas for improvement. But as a base engine this looks like a great one. All the graphics and weather, and real world are already great. And custom modeling will make better use of those physics and turbulence, for very realistic modules. Updates will probably round up all the inconsistencies and the ground physics will take some time but will be perfected.

A lot of people will buy this from those 10/10 reviews, many people like me will feel they actually can learn and fly in this, and it looks like it will be a hit.I think they will be able to keep it updated and alive. I’m very optimistic about it after my first hour in. I think this is actually huge. The accessibility, the appeal for non-simmers (I love planes and I couldn’t get myself to learn X-Plane). So they will make money, have lot’s of users and keep it alive. Soon more specialized folk will bring the hardcore stuff over as well.

I liked it a lot. Will be spending a lot of money in it as soon as I get back to making some.

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This is one of the reasons I’d remain bearish on building a FS2020 rig right now; I think there’s a lot we don’t know, and it’s possible there’s some software side bottlenecks still being chased down (eg. the AI traffic LOD issue).

Personally, I plan to wait at least a year before looking to upgrade (it’s time anyway, especially for my aging i5 3570k) as the benchmarking picture will become more clear.

Might get more Ram though. Who doesn’t like RAM?

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Sun is up. Sky is actually clear for the most part. Air quality is still bad. Fires getting worse.

Yesterday looking west toward the coast.

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@PaulRix. I don’t yet own MSFS but I have had that problem with the Crosswinds in the past. The solution for me was: Windows ā€œGame Controllersā€/MFG …/properties/settings/ā€œGame Controller Calibrationā€/ Reset to Default. Then use the MFG calibration tool. (ie, never calibrate using the Windows tool)

Awesome quote of the day.

I’ve been having a lot of fun with it so far, exploring places that I been to IRL. One thing that I’ve noticed in the light a/c is the lack of weight or inertia to them. Sounds contradictory, but the Baron sure feels more like a C152 than a twin. I can probably tune some of that out with response curves, which worked quite well quieting rudder input. The Savage Cub is really quite good and I look forward to many hours bush flying in this sim.

As good as it is, I can see where many of us will be compelled to invest in third party scenery. While some places are finished nicely, others look like very random objects of an appropriate class tossed upon a nice orthophoto scenery. I wonder how the decisions are made, whether by humans or AI. Perhaps population density.

One thing for sure, FS is an excellent and entertaining way to explore the planet, a pastime previously reserved for Google Earth or web map.

Edit: didn’t we see a Carbon Cub in pre-release videos? I haven’t found it yet in the plane list, but perhaps I confused it with the Zlin Shock Cub, which is pretty cool in its own right.

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Agreed, honestly the 152 seems to be just as snappy as say the Extra or the Pitts. I need to play with my response curves to see if I can get that toned down.

Personal gripe, who ever came up with their camera bindings needs to removed from the project. Having multiple different binds to move the camera around depending on which camera I’m using is painfully frustrating to setup.

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I’ll give that a try… thanks Eric!

So I just flew an entire flight from cold & dark at the gate in Seattle down to the gate in Portland - what an awesome sim! I had the weather set to rainy and the effects and atmosphere were just fantastic. I was a bit baffled by the Airbus MCDU, but did manage to get a flight-plan in there. My RNAV departure didn’t go so well - I think I forgot to enter lateral navigation mode early enough. So I did have to just plug in direct to one of the arrival transitions at Portland…which worked well enough. Basically managed the flight with the autopilot the entire time and it worked well.

But the graphics. Man…the graphics are just soooooo cool. The clouds, rain, lighting reflections, rain on the windscreen, shafts of rain, mild turbulence…just so very well done. Screens in a bit.

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https://mobile.twitter.com/liamosaur/status/1296305262144364544

Huge monolith due to incorrect data
Lol

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Huh. Something weird happened.
Suddenly my friend list is empty and the music has been reset to default…

F%$# I’ve been banned it seems?
They say I have violated some service contract???

Edit: I unlocked it and I cannot see anything suspicious in my activities… maybe I sent too many friend requests at the same time (to Mudspikers)?
(Of course they don’t tell me what I did wrong. F&%$ you Microsoft!)

I’ve got the same thing with my crosswinds, in the UI depressing the brake pedal does nothing until half way and then moves.

In game, checking the Extra 300, I get the same behaviour as you do, but once the parking brake is removed the pedals move as expected. I’m not sure if this means the toe brakes are working properly.

Can I also ask a daft question, how is everyone taking screenshots? I expected their to be a simple key as the UI on the whole is very user friendly.

Since I use Steam I can use the screenshot key assigned in Steam (default is F12)

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I use the Nvidia Geforce in-game overlay for screens/videos. There’s also the Win + G Windows 10 Gamebar overlay, although I have that disabled but it should work fine.

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So, I guess I should have tried the brakes setup with the park brake off. Works just as you said now. I recalibrated the pedals too as @smokinhole suggested… anyway, it is working for me now. :crazy_face: Thanks for the info!

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I think it’s because of how they’ve modeled the parking brake. On a Cessna single like a 172 or 182, the parking brake handle is a mechanical device that physically pulls the pedals through a cable mechanism, depressing the pedals and locking to set. On most other aircraft it’s simply a hydraulic check valve that traps fluid in brake lines.

My assumption is that whomever modeled these aircraft was somewhat familiar with a 172, and translated their understanding of various systems in it to all other aircraft as well. That’s why when you set the brake in an Extra, the pedals are pressed down half way.

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List of all photogrammetry based cities in MSFS:

https://se7en.ws/all-341-photorealistic-cities-in-microsoft-flight-simulator-2020/?lang=en

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