Microsoft Flight Simulator Sep 17TH, 2020 Development Update

SEPTEMBER 17TH, 2020 DEVELOPMENT UPDATE

POSTED BY: MICROSOFT FLIGHT SIMULATOR TEAM

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With the release of patch #2 yesterday, the team is wrapping up another busy week!

  • Around the World Episode 3 – We are excited to announce the release of Episode 3 (AFRICA) from our Around the World series!

  • Partnership Series – Updated Partnership Series video has been released.

  • SDK Update – Update on our SDK development and Third Party development.

  • Development Roadmap – Updated version of the Development Roadmap has been posted.

  • Feedback Snapshot – We are targeting 09.24 for posting an update to our Feedback Snapshot.

  • Patch timeline – Expect an update on our next patch release in our 09.24 post.

The team would also like to express their gratitude for the feedback we’ve been receiving from those of you out there encountering a bit of turbulence with the recent patch release. The team is actively working to provide updates for these issues, along with an updated Feedback Snapshot (expect updated Feedback Snapshot to be released on 09.24). In the meantime, please visit -> http://flightsimulator.com/known-issues for the most recent information regarding updates on issues.

It’s been incredibly valuable to have a close connection with the community as we navigate a few early growing pains. We will continue to work closely with the community to build a franchise that can be enjoyed by many for years to come!

– MSFS TEAM

TOP VOTED ISSUE – 09.17 (MICROSOFT FLIGHT SIMULATOR FORUM FEEDBACK ONLY)

*Note: we will not remove issues from the list until the community has had more time with the recent patch release and can provide their feedback/votes.

Direct Link to Bugs & Issues Forum Thread

AROUND THE WORLD – EPISODE #3 (AFRICA) IS HERE!

PARTNERSHIP SERIES UPDATE – INTRODUCING TEXTRON!

SDK UPDATE

The SDK team is working on several key areas to further improve and expand the SDK functionality:

  • Scenery Editor: Projected mesh normal rotation issues have been addressed and it is now possible to replace single models for scenery objects.
  • Aircraft Editor: Several stability fixes and improvements have been made thanks to the input from the community.
  • Particle Effects System: A new node-based particles effects system is in development and features more tunable parameters. The node graph editor got some usability improvements and support for generating ribbons has been added.
  • WebAssembly: Addressed some usability issues (e.g. allowing single file recompilation) and are mostly concentrating on reducing developer iteration time and improving the debugging experience. Also enhanced the way file I/O requests from WASM modules work, improved WASM modules caching and fixed issues upon WASM module shutdown.

Third Party Developers

It’s only been one short month since we launched the new Microsoft Flight Simulator and we have already received over 900 applications to our Marketplace Partner Program. That’s amazing and we are so excited to see the third party creator community embracing the new platform with such enthusiasm. Last week alone, we launched 10 all-new products and updates to 8 existing ones. Our team has been quite impressed by the quality of the work from the airport teams at Aerosoft, Big Tire, Carenado, FLYT, Fly Tampa, FS Dream Team, Gaya, Latin VR and ORBX and it’s awesome to see new aircraft, airports and other add-ons being announced almost daily. We always knew that the energy and creativity from third parties is critical for a vibrant ecosystem, but the degree of adoption and sheer speed and volume of releases has far exceeded our expectations.

DEVELOPMENT ROADMAP UPDATE

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NEXT UPDATE – 09.24

Sincerely,

Microsoft Flight Simulator Team

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