Found this today. It’s not really hardware, but it seems to be Software that enables all kinds of hardware for using it as flight control input. Did not play around with it yet, so no experiences to share.
And the hardware could for example be an Octavi input controller device. Or something self-built like it.
If I didn’t have a working firmware on my button box, I would give that a go. Looks good. I may have orders one of those Octavi bits though.
I just snagged a 30% off spot on the kickstarter for the Octavi. I guess someone must have cancelled as there were no spots left for that reward level when I checked it out on the first day of the campaign.
That‘s one of twenty. Very lucky!
Pretty funny, my first thought was: Well, that’s pretty much all the cockpit controls the modern Child of Magenta needs these days.
Seriously though, it’s a very neat set of controls, and makes a lot of sense especially for civil flat screen simming. Thanks for sharing!
Well, they did add a ‘bump’ and a raised ridge to help you feel your way around the panel if you are in VR. I’m going to have to figure out how to mount it to my desk without getting in the way of my other peripherals.
Is the Octavi a regular directX gamecontroller, or dows it need dedicated per game/sim support?
I see DCS isn’t listed…
As far as I see it‘s just an ESP8266/ESP32 (aka Arduino).
You can flash it with any software you like, I guess. But the Octavi team takes care of precompiled images.
So once they stop doing that, a community can take over.
I‘d also like to know how much of a hassle it will be to configure all controls for a plane, but maybe this where community plugins come in?
I did not back the project yet. They seem well funded so I‘ll wait for reviews.
They sell this in the Aerosoft store now.
For 150€ plus 20€ shipping, to give a rough idea.
I have my unit from the kickstarter. I like it. It has decent functionality for things that I hate reaching for my mouse to interact with (GPS dials).
It has mounting challenges - how to fit it into my setup. And in VR it’s a little less useful. But overall, quality, integration into the sum with Mobiflight … it’s a 4/5 rating from me.
Edit: I didn’t try it with DCS and the function subset seems quite different that what I need in DCS. If I remember correctly, Mobiflight is preferred as the interaction method and you don’t ‘assign’ any of the buttons in MSFS or X-Plane as Mobiflight handles that.
Thanks for the short review! How much of a hassle is the software part to set up?
For the software, you install Mobiflight, run a registry patch from Octavi, then enable ‘beta’ mode in Mobiflight, and load their profile. After that, you only have to run Mobiflight and load the profile. It’s another step before launching the sim, which is a slight pain for me to remember
Sorry for interjecting, is this Mobiflight usable with every USB peripheral seen by Windows or only that Octavi thing?
Edit: I feel like I shouldn’t have to ask but I’m burnout by work today…
Octavi pretty much relies on Mobiflight, but Mobiflight is generic and not related to Octavi.
I think that Mobiflight requires a programmable board/interface? Like Arduino?
Ah yeah, the only requirement is an arduino board.
Not bad after all. I have some changes incoming. It might be worth looking into a project like that!
That looks like a really cool doohickey. I hate using the Garmins with the mouse and that would work well in VR pretty much as well.
I had kickstarted this thing previously, but got cold feet as thinking while the knobs would feel nice (fnaar) the display was a bit of a waste on me, being headset on and Magoo-o-vision. Maybe a display-less version one day, or for me not to be so cheap and just get it.
Yeah. My basic use in VR is the FMS1 button (maybe FMS2), the dual-dial with push button and the column on the right (bascially CLR and ENT). Probably my biggest issue is how to mount it so I can find in while ‘blind’ and not have it drop to the floor