MSFS Add-Ons & Releases

Copilot Meow-meow returns!

6 Likes

People really do love being parted from their money!

1 Like

I admit that I really dig that kind of thing.

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Best.

Microsoft.

Cat related.

Add on.

Ever.

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Do we need a separate virtual pet photo topic? :rofl:

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Not exactly the end of the world…

Amazing that the youtuber took 7 minutes just to ask one question… without giving his opinion. The video could be summarised as “what if MS pulls the plug on the servers… it might happen” :laughing:

Anyway, I remember to discuss this topic already some 4 years ago on the official forum:

He also asked for others opinions on this point of failure if MS ever were to shut down the servers permanantly. (For whatever reason)

(A particular sore point for those who remember the shutdown of Games For Windows Live which caused people worldwide to abruptly lose access to thier purchases, such as MSFLIGHT)

Meanwhile:

https://x.com/scottvanvliet/status/2081892395218841974

Scott Van Vliet@scottvanvliet

  • Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we’ve restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and we must do better to support you.

    Over the coming weeks, you’ll hear more from me about our services, our platform, and the work we’re doing to make XBOX better. And that starts with some transparency about this incident.

    What happened. Late last night, a licensing service that sits outside of XBOX, but which XBOX depends upon, began failing. This caused some sign-in scenarios to fail, and it caused many scenarios that require an entitlement check to also fail, such as listing out your Full Library and launching games that you own. It also affected several of our publishing and store partners who depend on those same systems which is why some of you saw issues in specific games and not others.

    What we did. Our on-call teams caught the first signals overnight through automated monitoring and declared a major incident. Once we isolated the failing infrastructure, we shifted traffic onto the healthy parts of the system while the team continued to work towards a root cause. Service came back unevenly across regions which is why some of you recovered hours before others.

    What’s next. We’re running a full post-incident review. I care less about the one-line root cause and more about the real questions: why a failure in one service was able to take down this much, why recovery took as long as it did, and what we change so a single point of failure can’t ruin your night again. That means hardening the dependencies underneath sign in and game launch, improving how we detect and contain this class of failure, and being faster and clearer with you when something breaks.

    Thank you for your patience, and for the reports that genuinely helped us narrow this down. We’ll do better.

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That is the problem with streaming large parts of the sim, but if it is a major concern then X-Plane is the answer. I figure it is just part of the deal when you invest your time and hard earned money into MSFS, it has a finite lifespan. If you understand that from the start then there is little to complain about. It’s one of the reasons I buy a lot of my DLC from the marketplace..the longer the sim is profitable, the longer it will survive the wrath of the bean counters.

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I believe in Europe (of course) they are trying to do something about that.

Which it (the EU) should not, in my opinion, as long as the conditions are known upfront.

And I am saying that as an european :roll_eyes: