Are you telling me there are little computers in those little USB plugs?
There is something strange here, though.
Aerofly, even on a lowly rift S, can display a picture nearly sharp to cut yourself with, yet trying to repeat that sharpness on even the lowest setting of MSFS is⊠a hard task.
I ask myself, do our current headsets really have inadequate resolution?
Or is the problem actually just as much about the signal being sent to the headset?
Those with a Reverb and Aerofly, hop into your headsets and tell me you can match that sharpness with any other simâŠ
Whatâs going on?
Aerofly keeps a solid 90 FPS, so in step with the panelâs refresh rate. Reprojection or even repeating the same frame might hurt clarity. AF2 has great performance for sure. VTOL is also another one that looks really sharp, because what it is simulating is simpler. If you just push simpler graphics fast then it makes things clearer.
For me I can get DCS about as sharp using that ReShade filter on a Reverb - Reshade in VR but then DCS doesnât hit 90 FPS unless youâre looking just at the sky.
The biggest issue with VR isnât just pure pixels, itâs the limited field of view, the fixed focal point (horrible for the eyes with a 3D scene really), the fact that 120 Hz feels so much better than 90 Hz. The VR experience has a long way to go, and weâve been saying it for years, but we need like 8K+ for the foveated area and less for the periphery - and for that we need reliable eye tracking.
It depends on if we want good 2D game conversions or we want generally better VR experiences. For the former then weâre pretty close but the latter weâve a long way to go tech wise.
Howâs the Quest 2 for spectacles? The Rift-S is great for glasses.
Thatâs weird ⊠the guy mentioned some solutions for contact lens wearers but Iâve never had a problem wearing contacts with VR! I actually have to wear my contacts to use VR headsets! I guess maybe its because Iâm nearsighted?