This thread is there to discuss soaring in MSFS2020.
Once the official gliders and soaring mechanics are in the sim (fingers crossed for some point this year) this will probably get some more traction. Until then it is mods and tools that let us get our soaring fix in this beautiful sim.
Crossposted from the addons thread, here are my current problems with Kinetic Assistant:
Did some more soaring using the kinetic assistant today.
I am almost in control of the winch right now, except that if I wait for auto-release I am almost certain to end up doing an immelmann turn.
I then tried the thermals.
They don’t seem to work at all for me.
I used Little Navmap for creating them, and followed the tutorial. Kinetic Assistant seems to load them fine (the display says “10 thermals loaded”).
Enabling disableing them is kinda wonky. Half of the time when I press the key (I use the strobe light key, “o”) it does nothing, and if I continue hammering that key it displays “disabled”, then “enabled”, then “disabled” again.
Even if it stops at “enabled” there are no thermals it seems.
I even tried to give them some more extreme values in case they were just weak and I missed them. No joy.
Here is one of the lines from my CSV: Location , thermal ,49.81046,8.62854, 3000 ,1.16750, 0.5 25 ,250,2021-01-17T17:24:50.349,
Questions:
That altitude, as far as I understood this is the “middle” of the thermal.
But where would it actually start? At ground level?
Is that altitude AGL or MSL?
EDIT: It were still some fun flights. Just in case the thermals don’t work I used conditions that created some nice ridge lift.
actually people confirm that thermals works, but it is difficult to configure them, that is true.
usually it means all numbers are correct
you need to press selected key twice - with interval from 0.25 to 1s, half of the second is safe delay. don’t click it like a mouse button, program will not capture second click
you have to ensure that you are below “elevation” point (altitude above ground, like radio altimeter indication), and not at ground level (thermal weak there). something in the middle is fine for testing.
elevation is a top of the thermal above ground level where it positioned. starting from the ground, ending at ground altitude + elevation
AGL
Next week I will try to implement dynamic thermals generation, so hope these are temporary complications.
I’m following with interest. I have to admit that I am kind of spoiled by Condor 2. I’m taking a bit of a break from Condor though because the VR support for any headset other than the Rift is clunky to say the least.
issue found with flight plans and VR livery. by coincidence, maybe you are loading flight plan?
If your game crashing in VR when you are trying to load flight plan, you need to fix livery value in the FLT file. Open it in the notepad, find [Sim.0] line, below it replace “Sim=DG808S” (or anything similar) on “Sim=Default“, save file, load flight plan in MSFS.
Works amazing! I set the wind at 22kts and did some ridge soaring in the Alps. You have to search a bit and know where the wind is coming from but the updraft is there ( and the downdraft!) Woow!
Managed to get from a start at 4000 to 6500ft and fly over some mountain tops. You have to look for the updraft, you don’t get it for free
I’ve made this file before radius-strength pair was implemented, but it still safe to use - in this case default strength value (~15) will be used. You can leave one like that, and set strength for another - who knows, maybe one of them will not work with latest version.