The thing is I don’t think subsoiling counts as plowing, and there are certain crops that benefit from 10% yield from plowing. Will need to research this a bit more.
Do those units also fertilize? Because it makes getting the double fertilizing in trickier (I’d guess we’ll forget the second application often) since we don’t have the rotation.
edit: I’ll be around usual time tonight and we can discuss. If we can save time on the cheap, I’m down.
Sure, I’ll be on, too. We discussed that our limiting factor right now is the sowing, at 4m width. If either of those implements do function as a proper cultivation step, at that same width, that would be nice.
IIRC, the Power Harrow is like $18k, or the sub-soiler is like $10k. So the price makes them easy to integrate into a dual sower (2 player) setup.
Re: Fertilizer… I don’t think either of those units do this step. However, fertilizeing is probably our fastest process with those massive wide spreaders. IIRC they throw like 20 and 26 meters.
Yeah the fertilizers work fine, unless we buy really ginormous fields.
The only thing making that faster would be to only fertilize once (and do the second one with a seeder that also is a fertilizer).
As we expand a tiny bit more we can also get a couple auger wagons. We’re ok right now because we’re close to the shop. A few more fields and distance and suddenly refilling seeds/fertilizer is a bit annoying. Auger wagons can be filled and left out in the open with their pipes open for mobile refilling stations
Everything I’m reading seems divided on Cultivators. One post will claim they work, the next says that they aren’t modeled at all, and are just for roleplayers to “imagine” with.
Probably the only way to find out, is to (or maybe lease) one of the Kuhn 4004 Cultivators that integrates with our sower. Plant a small field directly after a harvest, and see what grows!
We now own field 11. It’s near due for harvest, along with 20.
Speaking of field 20…
There is some crop damage on it’s north end. This is from my working on that annoying hill up there. I plowed under all the bushes, bought a chainsaw and cut down the two southern most trees (and threw all the log cuttings farther north). Leased a Meadow Roller, and smoothed the entire area. Using the Landscaping tools (lower and smooth terrain) caused the crop damage. If the field is mis-shapen after we plow again, it’s easily made square again.
Anyway, I hope the area north of 20 is better now.
I ran seasons on FS17, not a fan in the end. The short version of my experience:
Prep the fields before the planting season
Wait for the planting season
Wait…
Wait…
Wait…
Plant, a bit of a time crunch to get it all in before the season shifts
Wait for harvest time
Wait…
Wait… (maybe weed, fertilize, etc, but still not nearly enough to do to keep you occupied)
Wait…
Wait…
Wait…
Wait…
Wait…
Harvest time - but it’s raining/snowing so you can’t harvest
Wait…
Wait…
Finally harvest and sell
and we’re back to the prep fields
On a map that had logging, or was really setup to do a LOT of animal stuff, it might be better. For me it radically altered the pacing of the game, and not in a good way. Great idea, just not how I personally wanted to play FS.
I love the idea, and they put a lot of great stuff in there that I would like to have in the game.
…but I am not sure whether it will work for us. It will require a lot more planning and I am not sure we are hardcore enough for it.
I might try it in an offline game though, and see if it works better than in FS17.
Ya, there’s some nice stuff in there but that entire rotation you noted about prepping then having to wait, etc… ain’t nobody got time for that. We’re already playing on 5 times speed.
Note: I am going to be away from Saturday to Saturday (though I’m wondering if I can install to my wife’s laptop and do some farming on vacay haha - something tells me that won’t go over well).
I will be doing a save game tonight and downloading to my computer just in case anything goes wrong while I’m away. I will also do a server restart. If you need anything feel free to post here, I’ll be reading and can fix stuff from my phone.
Regarding our discussion about duplicating our Sower for 2 player application, and the possible addition of the Kuhn Power Harrow cultivator to that system (to save on plowing)…
Yes, the add-on Kuhn Power Harrow does work on a fresh harvested field. Leased and tried it in Field 11. Saves the step of plowing, at least for every 3 or so harvests (on our crops).
So then duplication of this rig requires:
Sower: $14k
Cultivator: $18k (2X of this, as our current rig lacks it)
Hopper: $10k
This is $60k of equipment, each covering 4m width, at 14km/h.
I offer for your consideration the following alternative:
Horsch Pronto 9 DC - $100k
Does Cultivation, Sowing, Fertilizer, and Ridge Marker all in one pass, 9m working width at 20km/h.
Including the Fertilizer into that single pass saves a full work process, at more than double the working width of both Kuhn Sowers running together, while covering ground 30% faster.
Yes the cost is $40k higher than just duplication of our current setup. But if we sell the current Sower we’d gain about $15k, reducing the extra expense to only $25k or so.