New game: War on the Sea from the Cold Waters team

Did you guys see this? the new game from Killerfish Games! very exciting :slight_smile:

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Yeah I got the news in Steam through my Cold Waters . Inspired me to fire up Cold Waters for a bit too. Very much looking forward to this new Killer Fish offering.

Might be time to butter up some Devs and try to snake my way into any closed BETA they do. :rofl:

@JunkYardDog keep us in the loop. Yeah recently fired up Cold Waters again and it is so good! Inspired to buy the book Blind Man’s Bluff which I’m devouring before bedtime

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Yeah , and such a good tribute to the MicroProse classic game Tom Clancy’s “Red Storm Rising” . One of my all time favorite games.

I will let you know when the time comes, and also let you know, if you might be interested, if I can worm myself and / or anyone else amongst us into a beta test :stuck_out_tongue:

Cheers !

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So far they been really quiet on this game. I suspect they are deep in the code work and such though. Hopefully we hear more soon on some Beta work and potential release date.

I guess this is the same game?

Looks very interesting!

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No, Sea Power is from the lead developer of Cold Waters, who has founded a new company. This is from the “old” company.

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Two successors to Cold Waters? Ok, why not.

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Oh! Didn’t know they split.
In that case: What @sobek said! :slight_smile:

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Microprose return to game creation is a welcome thing for sure , I look forward to both these teams Titles , and Microprose is celebrating its rebirth by launching 3 games very close together , the one @Troll posted Sea Power , Second Front , and Task Force Admiral .

Its going to be a very rare and very welcome 6-18 Month Period coming up for a War Gamer (Grognard) .

A well above average amount of games to be released in that period, and covering more than Euro Theater WWII .

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So many amazing looking games, so little time :frowning:

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Premiers February '21

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Yummy! I loved killerfish’ previous work so I bet I’ll love this as well.

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it’s out lads!

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Bought and installed (only 3 gigs, so sucked down right quick).

Looks like a fun time. Got some tutes’ done, then on to a battle. Got whooped. Two cruisers vs all of the Imperial Navy it seemed. Guess I picked the wrong side :wink:

It doesn’t look particularly spectacular. I guess WoWS has me spoiled for pretty boom-boats. I do love the granular detail and amount of control you get while still being generic enough to work for everything from a Gato submarine to a Yamato class battlewagon.

The fact that the game has a theatre menu built in strongly hints to future Atlantic and Mediterranean expansions.

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nice! these guys make great games and I can’t wait to try it!

It does look tempting… however I can’t help but make parallels with Task Force Admiral. I guess I’ll have to watch some reviews before buying WotS.

Dove in headfirst for a few hours when I saw it was out. I glanced through the 60 page manual, did all the training missions, defended the enterprise from a Japanese air attack in a standalone battle and took a first dabble in the campaign albeit not getting into an encounter before having to call it a night. All I managed to do was give some organisation to my supply strategy, find some forward positions and send over marines to hold them.

I don’t want to allude otherwise, I expect TFA to be the finer of the two products in many aspects. What Amiral has shown us so far in terms of carrier organization, AI tactics and details on an individual ship (not class) level are amongst many other things not replicated in War on the Sea. That is not to say that War on the Sea is not without any merit based on what I’ve seen so far. The game is most easily thought of as being to naval grand strategy as what cold waters was to submarine simulation. Not very in depth, but still not inaccurate either and also quite fun to play. Playing this can be as simple as selecting your stuff and pressing Y and then V (select the nearest as enemy as target - engage the target) but you have room to micromanage all the way down to being able to dictate what gun engages what target on every ship you have.

What put War on the Sea on my must-haves list that will sadly but understandably be missing from vol.1 in TFA is a dynamic campaign. In this game, we have the coral sea, the solomon sea, the bismarck sea and part of the open pacific ocean to the north-east of this area as our playfield. Not only for our warships and combat aircraft but for troops and supplies as well. This makes escorting and interdicting convoys feel meaningful and thus more enjoyable to me. Even though I’ll grab TFA (and sea power as well) close to their release, I think this is something that will have coming back to this game for years.

Waiting for reviews is still not a bad idea if you’re on the fence, though. The game is certainly not perfect. The method of buying ships in the campaign might be off-putting to some expecting a more realistic approach (there are limits, though. You can not buy more ships than any navy had built of that type at that time historically and sunk = sunk) and managing supply can become quite tedious fast as you’ll have to schedule every single supply ferry on your own and by hand, including telling them to off-load and go home again.

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Thanks for the news I was waiting… what I posted on my twitter…

“War on the Sea released via Steam. From the makers of Cold Waters. Pretty packed full. Detailed manual, tutorials, SP missions and campaigns. Just getting into it. Might broadcast gameplay Thursday night. Twitch: gotyoursixgaming. (Can’t tonight, Seal Teams on. lol)”

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Managed to play the campaign for a few hours in the morning. I had a good time but there are also significant issues right now. Hopefully they are sorted out soon.

My main base is in New Hebrides, in the far eastern stretches of the coral sea. I have marines stationed in and holding Renell island wich will act as the staging point for my offensives into the Solomon islands. Soon, I will also have have marines on Nendo whom will hold the Santa Cruz islands for me. For now, that region is uncontested. My primary surface combat task force in the area consists of the USS Hornet (yorktown class CV), two Fletcher class DD’s (Fletcher and Ammen), USS flint and Reno (Atlanta class light cruisers for air defense), the heavy cruiser Pensacola and finally Davis, a somers class destroyer. for a total of 1 CV, 1 CA, 2 CL’s and 3 DD’s.

While Marines were setting up shop on Rennell, this task force went north to cover the move, and got into some skirmishes with the Japanese. other than the occasional shootdown of Japanese scouts by wildcats, not much happened until we came across a relatively sizeable Japanese task force, consisting of 2 CA’s, 2 CL’s and 2 DD’s. I managed to keep my task force out of guns range, and sent Avengers after my assailants. Using torpedo attacks, they managed to sink both the Furutaka and Aoba for a total prize tonnage of nearly 18 000 at the cost of only two Avengers. This must have angered the Japanese because they sent someone to kill me. Not on the surface, not above it but below. It struck me just how tricky ASW is. I thought I had a pretty decent setup by having 3 DD’s and a cruiser with some ASW capability as well. That still didn’t prove a recipe for easy success. I only started to learn about the presence of this fellow when he torped the USS Davis (somers class DD) which sank rapidly. I never saw him during that first attack. On his second strike, he struck the USS Reno (Atlanta class CL) which didn’t sank but was damaged and listing so bad I had no other choice than to split her off and send her back to new Hebrides for repairs.

This submarine was about to perform its magnum opus as it targeted the most valuable asset I have control over, the USS hornet CV. Thankfully due to its speed and remarkable agility I managed to dodge the 3 torpedo’s he sent into my path. For the first time, I had a good idea where this sub was, and sent my DD’s out there with active pinging to look for this fellow.


well well well… how the turntables have turned

He surfaced after being hit by depth charges. Japanese don’t surrender and starting using their deck gun which caused only a mild fire, so I shot them.

Unfortunately my campaign is stuck due to issues with aircraft and the carrier. It appears to be affecting quite a few folks on the forums. The devs think they have a fix ready by tomorrow.

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