Anti-Personnel AKA Splintex (bursting charge activates approx 70m before the target and releases 5000 flechettes in a 30 degree fan)… Nasty bugger.
Jesus
how do you range that?
Range from LRF. Loader sets the fuze to the range measured.
Too neat!
That’s cool stuff Harry_
Because my old notebook has generated more interest than anticipated here are some more pages. Not everything, but the most interesting and kind of applicable to GHPC. I am missing some pages e.g. HEAT Direct, but I am pretty sure that except for the characteristics and range limitations it was basically the same as HESH.
Crew Responsibilities
Fire Discipline
Zeroing
APDS Direct
HESH Direct
MG Direct
APERS
Moving Targets
Semi-Indirect
This is amazing mate. Thanks so much for posting
I am so looking forward to this!
Though I am hopeless in certain tanks, it could be fun being a forward scouting unit for the big guns!
I hate that tank that always raises it’s gun to reload as soon as I’ve fired. Sir, I need to see the round impact to know the levels of my incompetence…
NEW CONTENT
- Added Command Mode, allowing direct viewing and control of friendly forces’ battle plans in compatible missions
- Added two new Command Mode missions in Fulda Outskirts
- Added eight Command Mode revisions of existing missions in Eastern Hills
- Added T-64B1 tank (T-64B without gun-launched anti-tank guided missile systems)
- Added 1981 variants of T-64B and T-64B1 (lacking weld-on reinforcement plate on upper glacis)
- Added right-click menu for friendly platoons on map in Command Mode, allowing instant changes to their behavior
- Added info panel when hovering the mouse over a friendly unit on the map
- Added out-of-bounds zones in some missions, where incursions are met with aggressive enemy strikes
FEATURES AND ADJUSTMENTS
- Panning the map view is now done with middle-click or Alt-click
- Updated PZB-200 night sight on Leopard 1A1A2 and 1A1A4 to more accurately depict the real optic
- Map markers for friendly and enemy units now display symbols to indicate what kind of vehicle or emplacement they are
- Map markers for friendly platoons now merge into a shared icon when the map is zoomed out enough
- Existing T-64B has been renamed to T-64B obr.1984
- Updated powered traverse speed of T-64’s NSVT machine gun
- T-64B now has a usable NSVT machine gun
- Aiming and firing are no longer available while looking through commander’s binoculars
FIXES
- Fixed some physics issues that could lead to the entire game breaking
- Fixed an issue that caused vehicle hulls to slowly drift forever after firing
- Fixed multiple mission bugs
- Fixed several issues with AI navigation
- Fixed reticle illumination in PZU-5 sight for NSVT
- Fixed some audio issues
This is awesome sauce. Thanks for sharing.



















