- DCS Caucasus
- DCS (ORBX) Kola
- Full Modern BLUE / RED (all weapons/platforms available)
- Full Modern BLUE / Semi-Modern RED (SA-10 removed)
- Semi-Modern BLUE (No HARM/AMRRAM) / Semi-Modern RED
- Cold War BLUE / Cold War RED (ie: Sparrows / Rear-Aspect IR)
- 60s BLUE / RED (dumb bombs, no pods, no LGBs)
Taking the temperature of the group for the next Foothold campaign. I don’t own Kola but am willing to buy it because the area intrigues me (c’mon…EF2K 2.0!). At some point down the road we can reverse the Syria map because that seemed very popular. As well, there was probably the MOST interest in Germany, but quite a few of us don’t own that one yet. I promise, we’ll get to it.
Regarding technology - there was some consensus that the more limited technology of the Syria Foothold campaign versus the Persian Gulf campaign might have made things more interesting. It is certainly kind of cool to get close with AIM-7s instead of lobbing AMRAAMs from across the map. Same with Shrikes versus HARMs. Whatever we chose to do, I’ll need help sorting out the available weapons/platforms database..it is my understanding that that is now a separate and more easily modifiable file as Leka continues to refine the scenario.
As well, I will post a list of the default credit system and let’s see if we can find better balance for the A2A, SEAD, and CSAR missions. Let’s face it..we are always flush with credits by the end of these campaigns. As well, we can review the ranking/promotion levels and see what we want to agree on going forward.
SHOP_PRICE_DEFAULTS
smoke = 20, – Smoke markers
flare = 20, – Flare markers
illum = 100, – Illumination bomb
dynamiccap = 500, – Dynamic CAP
dynamicarco = 1000, – Dynamic Tanker (Drogue)
dynamictexaco = 1000, – Dynamic Tanker (Boom)
dynamiccas = 1000, – Dynamic CAS
dynamicdecoy = 300, – Dynamic Decoy
dynamicsead = 500, – Dynamic SEAD
dynamicbomb = 500, – Dynamic Bomb run
dynamicstatic = 500, – Dynamic building Strike
cruisemsl = 800, – Cruise Missile Strike
supplies2 = 200, – Resupply friendly Zone
supplies = 1000, – Fully Upgrade Friendly Zone
jtac = 500, – MQ-9 Reaper JTAC mission
[“9lineam”] = 0, – Jtac 9line AM
[“9linefm”] = 0, – Jtac 9line FM
jam = 500, – Jam radars at zone
armor = 100, – Deploy armor (for combined arms)
artillery = 100, – Deploy artillery (for combined arms)
recon = 50, – Deploy recon group (for combined arms)
airdef = 150, – Deploy air defence (for combined arms)
capture = 500, – Emergency capture zone
intel = 150, – Intel on enemy zone
zinf = 500, – Add infantry squad to zone
zsam = 2000, – Add Hawk/Nasams system to a zone
zhimars = 2500, – Add HIMARS to a zone
zlogc = 2000, – Upgrade zone to logistic center
zwh50 = 500, – Resupply warehouse with 50
zarm = 1000, – Add armor group to a zone
zpat = 5000, – Add Patriot system to zone
gslot = 3000, – Unlock extra upgrade slot
farphere = 1000, – Deploy FARP
SHOP_RANK_DEFAULTS
jtac = 2, – MQ-9 Reaper JTAC mission
dynamiccap = 2, – Dynamic CAP
dynamiccas = 5, – Dynamic CAS
dynamicbomb = 4, – Dynamic Bomb run
dynamicsead = 4, – Dynamic SEAD
dynamicdecoy = 1, – Dynamic Decoy
dynamicstatic = 4, – Dynamic building Strike
dynamicarco = 3, – Dynamic Tanker (Drogue)
dynamictexaco = 3, – Dynamic Tanker (Boom)
farphere = 4, – Deploy FARP
capture = 1, – Emergency capture zone
smoke = 1, – Smoke markers
flare = 1, – Flare markers
illum = 1, – Illumination bomb
intel = 5, – Intel on enemy zone
supplies2 = 1, – Resupply friendly Zone
supplies = 6, – Fully Upgrade Friendly Zone
zinf = 5, – Add infantry squad to zone
zarm = 7, – Add armor group to a zone
zsam = 6, – Add Hawk/Nasams system to a zone
zhimars = 8, – Add HIMARS to a zone
zlogc = 1, – Upgrade zone to logistic center
zwh50 = 2, – Resupply warehouse with 50
gslot = 9, – Unlock extra upgrade slot
zpat = 8, – Add Patriot system to zone
armor = 3, – Deploy armor (for combined arms)
artillery = 3, – Deploy artillery (for combined arms)
recon = 3, – Deploy recon group (for combined arms)
airdef = 3, – Deploy air defence (for combined arms)
[“9lineam”] = 1, – Jtac 9line AM
[“9linefm”] = 1, – Jtac 9line FM
cruisemsl = 10, – Cruise Missile Strike
jam = 4, – Jam radars at zone
DEFAULT CREDIT AWARDS
infantry = 10
ground = 10
sam = 30
airplane = 50
ship = 200
helicopter=50
crate=100
rescue = 300
Zone upgrade = 100
Zone capture = 200
structure = 100
I’ll have more settings later. Just wanted to get the polls up first.