One for @Magnum50
It’s fun…and all about the planning. You create the plan in a training environment (kill house?)… and then when you are happy with it, you let your team off the leash. Once the action starts, you have no control, so the your planning needs to be thorough and well co-ordinated. The campaign is quite unforgiving… at least from what I can see, there are no do-overs once you sign off on your mission plan.
This is one of the campaign missions… Here we are at the training site ready to plan the mission.
You can see my troops stood to the left. The red skull on the floor shows that I carelessly got one of my guys killed in the previous mission. Three also show they are fatigued and there are some injuries too.
The objective is to secure the intel that will be located in the green zones.
Arming screen. This is done for each trooper as they are assigned a start position (the orange circles on the planning screen).
This is the aftermath… mission complete. The plan shows one trooper sweeping the outside, taking out Tango’s through the window. This is timed to co-incide with the other two entering the building on the opposite side. they tossed in a couple of flashbangs and one of them secured the intel in the room to the right… The outside trooper circled the building before entering and, with the help of his buddy, procceeded to the intel at the other end of the building.
When it’s all over you can watch the replay from different angles. I haven’t explored that much yet.
This mission took about 10 minutes to plan and it played out in less than 60 seconds.