Oculus embraces OpenXR

As a Reverb G2 owner, but unmarried to any VR hardware vendor, I find this intriguing :thinking:

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Sounds like good news to me! I like the idea of the OpenXR standard and it seems to perform very well in MSFS.
The more VR developers that support it, the better.

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Accepting a widespread standard is probably good for VR, though I understand that putting FB to the equation may raise some questions and doubts here and there.

I hope for good. But I am decided to leave Oculus out of my future purchasing decisions nonetheless.

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I was a big Oculus Rift and Rift S fan…but I made the jump to WMR with the Reverb G2 last year. The only sim I have missed is Condor 2 which is Oculus native.

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